Mathematics of the Economy

Note that this is a manually written list and may not always be 100% accurate. It may also not contain all the details about how the economy works. It should however provide good insight into what you need to consider when looking to earn DP.

Player

Earn Multipliers

The daily gain limit is 4000 DP and resets at the same time for everyone every 24 hours. Currently there is no specific time of the day. Once you’ve earned 4000 DP in the current 24 hour period, your multiplier is set to 0, and is reset when the next period begins.

If the player has more than 5000 DP then the following applies:

\operatorname{earnMultiplier}(bank)= 5000 / (bank * 10)

That means if you have 10,000 DP then:

5,000 / (100,000) \\ = 0.05 \\ = \text{5% multiplier}

PvP

Reward Table

Action XP DP
Player Kill 100 0.6
Damage Dealt damage * 0.6 damage * 0.002

PvE

Reward Table

Action XP DP
Mob Kill 0 0
Mob Damage Dealt 0 0
Boss Kill 0 6
Boss Damage Dealt damage * 0.01 damage * 0

NPC Multipliers

NPC XP DP
King Slime x0.002 x0.002
Eye of Cthulhu x0.002 x0.002
Skeletron x0.002 x0.002
Duke Fishron x0.5 x0.06
Empress of Light x0.2 x1
Wall of Flesh x0.2 x1
Wall of Flesh Eye x0.2 x1

Zombies

Reward Table

Action XP DP
Earned Score 0 0
Completed Round 10000 3000

Hardcore has a x4 XP Multiplier and a x1.5 DP multiplier.

DP Payout

DP payout is calculated using the following (the number 3000 is from the above table):

\operatorname{payout(round)} = \begin{cases} 10 + {3000 \over (1 + e^{-0.6 * (round - 15)}}, & \text{if round > 3} \\ 0, & \text{if round is } \le \text{3} \end{cases}

Graph - but numbers are currently outdated

XP

XP payout is calculated using the following (the number 10000 is from the above table):

\operatorname{payout(round)} = \begin{cases} 1000+\frac{10000}{\left(e^{-0.25\cdot(round-15)}+1\right)}, & \text{if round < 10} \\ 1000+\frac{10000}{\left(e^{-0.25\cdot(-5)}+1\right)}, & \text{if round >= 10} \\ \end{cases}

Hardcore Multiplier: x4

Map Multipliers

Map XP Multiplier DP Multiplier
Winter’s Scream x1 x1
Shadow’s Descent x2 x2
The Ascension x1.25 x1.25
Miner’s Deceit x1.5 x1.5
Death House x1.25 x1.25
Winter’s Howl x1.5 x1.5
Crystal Caverns x1 x1
Dark Shadows x1 x1
Cosmic Collapse x1 x1
Shadow Requiem x1 x1
Cyber Complex x1 x1
ALL OTHERS x0.1 x0.1

By default a map gives out x0.1 of the normal reward amount until it has been evaluated.

18 Likes

When will the manual reviews happen for the rest of the maps?

6 Likes

So Zombies is the most efficient source of DP.
PvE and PvP are vastly inferior methods of DP-gain in comparison. . .

7 Likes

At the very least, after Zombies v1.27 is out.

6 Likes

Devil’s Reservoir
Heaven’s Hell

When I try to vote for the map ot states that there is no such map

5 Likes

For devil’s reservoir, just use /vote Devil and for Heaven’s Hell, only zombies map builders can play that (I think).

5 Likes

/vote Devil
/vote Heaven

Nope

3 Likes

Then both of them were taken out of public lobbies. They are only accessible if you have zombies map builder permissions.

4 Likes

r u sure winter’s howl is certified?

4 Likes

You don’t earn DP or Exp in Winter’s Howl?

4 Likes

I don’t think so when I tested it.

EDIT: Nevermind WH gives DP

4 Likes

What if ZM (Zombies Managers) can review and add DP multipliers for maps? Would make time a lot faster

Nvm imma turn this into a real suggestion

8 Likes

The core DP multipliers have been updated and are now 6x higher roughly.

8 Likes

This is nice!

6 Likes

Maybe isn’t a lot but here is a small typo that may confuse

Here is mentioned "The daily gain limit is 4000DP

Howeber, a little bit ahead, says that after 2000 DP the multiplier is set to 0 (meaning that the limit is 2000DP)

I wanted to do the complete quote, but for some reason doesn’t works the quote button
But is in the “Earn multipliers” Section

4 Likes

“e” denotes for?
Earning?

6 Likes

e ~~ 2.71828

6 Likes