I agree with what @someguy said. If it resetted at 600 hp, you could stop pursuing the person yet still get the assist even if several minutes has passed. Effectively creating less incentive to pursue someone and kill them
Really that happening would be rare and you wouldn’t get the assist most of the time, anyways putting both a timer & full hp reset would be the best option
How about if you just hit someone over 150 damage within 15 seconds of them dying or so you get the assist, I don’t really know why the hp reset needs to be part of the equation?
Another thing, ^ this can potentially lead to odd situations
If a player barges into a crossfire, and lets assume there’s 6 people and each deal 100 dmg
Only one person would get the kill and no one gets the assist despite contributing to the kill
Why not just give a asistance by just damaging it? The kill can be given to the one who caused most damage.
tecnically is asisting just making a minimam damage, for the simple thing that you restart health regeneration,or consume a charge of the solar/beetle armor set,so i don’t think that is nessesary to put a minimum damage requeriment, since is actually in the formula of XP and DP the damage inflicted (being the one who gives more than Kills)
If you halve the amount of DP earned from killing, that means you will be getting 0.05 DP per assist.
Because when you heal fully and someone kills you with let’s say, an sword there’s no assist there
Yeah, no. The one who does the final shot is the one who gets the kill while assists the one who most damage deals in the opponent gets it
I think this is outdated, because I seem to get 1 DP every kill.
I see, but wouldn’t the time limit remove the assist anyway?
It wouldn’t make sense for someone who dealt 500 damage 10 seconds ago to get the kill. Since technically, the killer still killed them.
It would incentivize AoE and spammy weapons, since there’d be no use in chasing after someone and killing them
yes, but what if someone healed to 600 hp but the time limit hasn’t ended
Also some off-topic,
What if someone damages 200HP, and then i die for fall damage? (Please tell me that im not the only one that dies from this…)
The system would end like this?
Geolindrag killed himself Assist (Weapon) Random person
Is that so? I don’t get 1 DP per kill.
I know that, but i mean that i Really die by fall damage, i sometimes don’t use the wings, and fail the grappling hook, or just forget turn the monture
Why not? Imo wings are the most useful things to have
Should kill assists be counted as a full kill or half a kill in terms of a killstreak?
That is, should 2 kill assists be equivalent to a single kill in terms of getting a killstreak?
To practice my dodge abilities with the grapple ,i use a slow mount, so i am forced to move with grapple to don’t die
I believe it should be a kill in that case for example:
“… fell to their death while escaping from …”