Note that this is a manually written list and may not always be 100% accurate. It may also not contain all the details about how the economy works. It should however provide good insight into what you need to consider when looking to earn DP.
Player
Earn Multipliers
The daily gain limit is 10,000 DP and resets at the same time for everyone every 24 hours. Currently there is no specific time of the day. Once you’ve earned 10,000 DP in the current 24 hour period, your multiplier is set to 0, and is reset when the next period begins.
If the player has more than 5000 DP then the following applies:
That means if you have 10,000 DP then:
PvP
Reward Table
Action | XP | DP |
---|---|---|
Player Kill | 100 | 0.6 |
Damage Dealt | damage * 0.6 | damage * 0.002 |
PvE
Reward Table
Action | XP | DP |
---|---|---|
Mob Kill | 0 | 0 |
Mob Damage Dealt | 0 | 0 |
Boss Kill | 0 | 6 |
Boss Damage Dealt | damage * 0.01 | damage * 0 |
NPC Multipliers
NPC | XP | DP |
---|---|---|
King Slime | x0.002 | x0.002 |
Eye of Cthulhu | x0.002 | x0.002 |
Skeletron | x0.002 | x0.002 |
Duke Fishron | x0.5 | x0.06 |
Empress of Light | x0.2 | x1 |
Wall of Flesh | x0.2 | x1 |
Wall of Flesh Eye | x0.2 | x1 |
Zombies
Reward Table
Action | XP | DP |
---|---|---|
Earned Score | 0 | 0 |
Completed Round | 10000 | 3000 |
Hardcore has a x4 XP Multiplier and a x1.5 DP multiplier.
DP Payout
DP payout is calculated using the following (the number 3000 is from the above table):
Graph
XP
XP payout is calculated using the following (the number 10000 is from the above table):
Map Multipliers
Map | XP Multiplier | DP Multiplier |
---|---|---|
Winter’s Scream | x1 | x1 |
Hill House | x1 | x1 |
Shadow’s Descent | x2 | x2 |
The Ascension | x1.25 | x1.25 |
Miner’s Deceit | x1.5 | x1.5 |
Death House | x1.25 | x1.25 |
Winter’s Howl | x1.5 | x1.5 |
Crystal Caverns | x1 | x1 |
Dark Shadows | x1 | x1 |
Cosmic Collapse | x1 | x1 |
Shadow Requiem | x1 | x1 |
Cyber Complex | x1 | x1 |
Lunar Mineshafts | x1.25 | x1.25 |
Snowyville | x1 | x1 |
Snow Ruins | x1 | x1 |
Laboratory of Madness | x0.5 | x0.5 |
Bio Clusters | x1.5 | x1.5 |
ALL OTHERS | x0.1 | x0.1 |
By default, any new map gives out x0.1 of the normal reward amount until it has been evaluated. Multipliers may be adjusted at any time.