Note: Some people were saying they couldn’t earn DP, this update is unrelated to that as it was done just 10 minutes ago
As an experiment, the DP gaining has been changed to the following:
The daily gain limit is 2000 DP and resets at the same time every 24 hours (a specific time not yet specified, but at the time of this post 14:08:30 UTC or 2022-05-06T14:08:00Z, this will change if the system is restarted for an update). Once you reach 2000 DP earnt your multiplier is 0 until the daily reset.
The gain multiplier is:
Take specific note that it is not based on your balance, so you could have 1 DP or 10,000 DP and you would still earn the same amount. I’ve also added 200,000 DP to the bank pool (split between each system bank). When the system banks get low, it is a prompt to me to investigate what is causing people to earn DP but do nothing with it. In some cases this is caused by a bunch of players being inactive.
XP Efficiency has also been set to not go below 100%, this should help new users. Also if you had more than 100% efficiency, you will now see that you have 100%, this is because I accidentally set the minimum efficiency to 10,000% and had to reset everyone’s back to 100%.
I planned to do something similar in the next update, with more tweaks than this as part of balancing and allowing over-earning, however, as there are still other things in the way of that update, I decided to try the simplest part of this out now.
This replaces the “Earn Multipliers” section of Mathematics of the Economy