Zombies Maps Overview

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The base class for all maps include an Angler Vest and Angler Pants for armor. Look at the table of contents for a list of maps minus references and the How do I change to a map section.

How do I change to a map?

If you’re in a public/private lobby, you can vote for a map via /vote <map name>. For example /vote Beach House. Some maps are only available when voted for and will not be auto selected by the system.

In a custom lobby, you can use /lobby arena "<map name>".

Beach House

This map is a one-dimensional adaptation of Hill House. It’s intentionally a simpler map than most and is a good map for people new to zombies to play.

Classes

There are two classes on this map. Both are good picks, and the house at the spawn is perfect for camping

Robert

Where: next to spawn
Starts with:

  • Iron Shortsword
  • Flintlock Pistol
  • 50 High Velocity Bullets
  • 20 Silver Bullets

Ben

Where: in the ocean
Starts with:

  • Silver Shortsword
  • Handgun
  • 50 High Velocity Bullets
  • 20 Silver Bullets

From within the house players can access:

  • 3 types of bullets (High Velocity Bullets, Meteor Shot, and Explosive Bullets)
  • An accessory chest (Bee Cloak for Robert, Flesh Knuckles for Ben)
  • Two weapon chests, (Handgun/Boomstick for Robert/Ben respectively, and Minishark for both)
  • and an HP chest

By venturing out, the second class (Ben) can be found, as well as explosive weapons (Stynger for Robert, Grenade Launcher for Ben).

Sentry tip: Placing sentries in the Beach House for which the map is named, you’ll be able to farm lots of points quickly, easily, and safely.

Notable Challenges

There are no armor chests, so your only protection will come from buying HP in quantities that would be excessive on other maps.

There are no anti-knockback shields either, so Shamans might get separated, and death in the later rounds would be swiftly upon players. This can be particularly difficult when the Sand Elementals spawn.

Skelotens

The map name has an intentional misspelling by its creators.

This map is excellent for casual, veteran, and new player playstyles alike, despite how hard it may seem due to how cramped it is.

Classes

Two classes (Warrior and Mage) are present, both of which can attain knockback - nullifying Shield accessories, but if playing/queuing alone, organized with the intention of getting far, or just carrying a group of noob players, Warrior is highly superior to Mage on this map.

Warrior

Where: next to spawn
Starts with:

  • Spear

Mage

Where: next to spawn
Starts with:

  • Wand of Sparking

Strategies

The small room left of the class selection chests contains one of the enemy spawnpoints as well as a weapon buy chest. Camping in there is especially easy with Warrior by simply killing any enemies that spawn in the room with fast, high piercing capability weapons such as the starting Spear, or spammy weapons such as the upgrade in the form of the Chain Knife. In particular, however, the kill room has a weapon chest where you can purchase Arkhalis after first buying Ice Blade, which is one of, if not the best weapons on the map (and in the entire gamemode) for farming and holding off enemies, most notably from round 7 to round 16. Mage has to rely on having mana to fight, so they’re not as potentially strong as Warrior is (since Warrior can always attack and Mage has no space to dodge), making the former generally rely on having teammates around in order to survive. Furthermore, the hidden chest in the bottom right of the map contains Seedler when playing as Warrior, an excellent killing weapon that can take care of killing enemies until Warriors can get Solar Eruption from the middle weapon buy chest.

Catacombs

This is a map that is three levels of horizontal corridors snaking back and forth, all connected by a fall down the middle. There are two classes, and both have their ups and downs; Mage is somewhat weak on its own due to mana usage (especially at the start of a game), and Summoner has to rely on its summons for their primary source of damage.

Classes

Mage

Where: next to spawn
Starts with:

  • Wand of Sparking

Summoner

Where: next to spawn, hidden in the water
Starts with:

  • Hornet Staff
  • Leather Whip

Shadow’s Descent

This map is not in the public map pool and must be voted for to be played on

This map is a challenge map with a gimmick. Every traversable area of the map has no light whatsoever, and almost every surface and wall is painted seamlessly with Shadow Paint, making it nearly impossible to see what’s solid ground, what’s a platform, and what’s a hole in the floor.

To defeat the gimmick, you must know the layout of the map, and where the holes are.

Unlocks

This map unlocks the Wish ability when you complete Round 15.

Classes

Light Spirit

Where: next to spawn
Starts with:

  • Mining Helmet
  • Sapphire Staff
  • Torch

Shadow Spirit

Where: next to spawn
Starts with:

  • Shadowood Armor
  • Shadowood Sword

Notable Challenges

Other than the darkness, the map has holes at the bottom walkway which lead to lava. One wrong move and you will end up in an unrevivable location. You can counter this by using one of Time Warp, Telekinesis or Coward.

Shadow Requiem

There’s a chest with a grappling hook, Ankh Shield, and Bundle of Balloons, allowing for fantastic mobility and survivability. There is also a chest where you can buy guns. Silver Bullets purchased on this map imitate Shadowflame Hex Doll projectiles (purple tentacle - like flames that have low damage and decent piercing), and Meteor Shot purchased on this map imitate the Clothier’s weapon that he uses to defend himself (a Shadowflame Book of Skulls). With the damage upgrades attainable with the guns, they should serve as your go - to weaponry in the later rounds over the bows and spears.

Classes

Shadow Lord

Where: next to spawn
Starts with:

  • Modified Spear
    • lower knockback

Necromancer

Where: Under spawn (only accessible during round 1, as you’ll need to select Shadow Lord first)
Starts with:

  • Crimson Rod

Dark Shadows

Classes

Ventured Miner

Where: in the water pool next to spawn
Starts with:

  • Iron Pickaxe

Has access to pickaxe upgrades as well as a variety of swords and armors to aid in tanking damage while slaying enemies

Wraith

Where: in the water pool next to spawn
Starts with:

  • Wand of Sparking

Relies on several different piercing spells to control a crowd, and ultimately heal all players on the team, and is best with other players, especially Ventured Miners, as Wraiths are quite fragile due to lower defense armors.

The Ascension

This map is a challenge map and its gimmick is that it is based around being very vertical.

Classes

Mr. Agile

Where: next to spawn, on the left
Starts with:

  • Copper Shortsword

This class has overall good survivability and with its accessories, ends up being able to move around quickly. It uses bows and guns as the primary weapons.

Warrior - (is this name right?)

Where: next to spawn, on the left
Starts with:

  • Copper Shortsword

Crystal Caverns

This is the third zombies map ever created. As an early map design, it is very cramped vertically. The minor gimmick of this map is the use of ice. This map becomes much more difficult as the rounds go on due to its design and reliance on the Magic Box.

Classes

Ice Breaker

Where: next to spawn
Starts with:

  • Iron Shortsword
  • Flintlock Pistol
  • 70 High Velocity Bullets
  • 20 Meteor Shot
  • 10 Explosive Bullets

Winter’s Scream

Another early zombies map, though this one focuses on having a very high ceiling.
Two classes are available on this map. Warrior is better earlier on, but for lasting a long time, Huntsman is the superior class. Warrior can get a yoyo early on (much better than the shortsword) to help fend off enemies, and although Huntsman relies exclusively on having enough ammo, the Dart Rifle and Cursed Darts attainable in the dark below are powerful enough to make up for it, as the Cursed Darts rain fire upon shooting with the Rifle, and the darts themselves are very powerful, enabling the ability to make quick work of the Hardmode flying enemies that start spawning in the rounds you typically attain it. Having a mix of both classes is the healthiest solution.

Classes

Warrior

Where: next to spawn
Starts with:

  • Copper Shortsword

Huntsman

Where: next to spawn
Starts with:

  • Modified Wooden Bow
    • Snail use speed
    • Fires 7 arrows per click

Mage (is this name right?)

Where:

This is an unfinished class.

Winter’s Howl

This map is a non-challenge gimmick map. The gimmick of this map is in the class design, both classes are suppose to be two halves.

Classes

Knight

Where: next to spawn
Starts with:

  • Modified Brand of Inferno
    • low damage

This class is the health/tank of the duo. It has low damage but has upgrades and accessories for survivability.

Faith

Where: right-side lava pit
Starts with:

  • Modified Meteor Staff
  • Projectiles are magic projectiles instead of meteors

This class is the damage/glass cannon of the duo. It has high damage but low survivability.
Tip: Increase your vertical mobility by getting multiple Frog Legs

Death House

This is a fairly difficult map. There’s a lot of platforms to navigate, but the enemies are surprisingly good at following their targets down through platforms. Furthermore, since they can ascend the platforms faster than players, none of the four classes are particularly viable if one is playing alone.

Classes

Consume

Where: in the middle of the map
Starts with:

  • 150 Shurikens

Pets

Where: Painted with shadow paint in the lower-middle
Starts with:

  • Hornet Staff

Tank

Where: in the middle of the map
Starts with:

  • Silver Shortsword

Mage

Where: in the middle of the map
Starts with:

  • Wand of Sparking

Cyber Complex

Classes

Hunter

Where: next to spawn
Starts with:

  • Gold Shortsword
  • Steampunk Hat

This class starts with a Gold Shortsword and gains access to a few different flails, but more importantly a custom Clentaminator. This Clentaminator is capable of using a couple of different ammunitions, such as Darts and Rockets. The Rocket I’s are most powerful, firing a short - range Electrosphere that kills fairly quickly, and the Clentaminator itself can be upgraded for extra fire rate and damage from the same buy chest, enabling quick and powerful crowd control.

Cyborg

Where: on the second floor above the spawn
Starts with:

  • Red Phaseblade
  • Cyborg Helmet

This class has access to a variety of ranged melee weapons as well as a custom Bone Glove that allows the use of bullets to be thrown.

Devil’s Reservoir

This is a challenge map. It’s gimmick is that for the most part, you will be playing underwater.

Classes

Diver

Where: next to spawn
Starts with:

  • Modified Tempest Staff
    • Low Damage
  • 2 Summoning Potions
  • Breathing Reed

The Tempest Staff is meant to only last until it can be supplemented by the use of guns (below the spawn) and spears (bottom left corner). All bullets act as Sharknado projectiles, which means they are affected by gravity (unlike normal bullets).

To defeat the gimmick of this map you just need to get some of the breathing accessories and remember not to drown. With these upgrades you can stay underwater for a long time, and there are some holes to breath in using the breathing reed underwater.

Hill House

Classes

Gun Slinger

Where: next to spawn
Starts with:

  • Flintlock Pistol
  • High Velocity Bullets

Mighty Mage

Where: next to spawn
Starts with:

  • Wand of Sparking

Cosmic Collapse

The gimmick of this map is the low gravity.
. Both Trooper and Raider classes start with an upgradeable grappling hook, and both classes have attacks that are capable of piercing walls in some ways. As a whole, this takes the “hard, but fun” map design to the extreme. Do not expect an easy slaughter fest if this map is the map you are playing on.

Classes

Trooper

Where: next to spawn
Starts with:

  • Wand of Sparking
  • Grappling hook
  • HiTek Sunglasses

Raider

Where: next to spawn
Starts with:

  • Flintlock Pistol
  • High Velocity Bullets
  • Grappling hook
  • SWAT Helmet

Mutant

Where: in the cave to the left
Starts with:

  • Spear

Monster Mansion

The second zombies map to exist. While not exactly as it was. it retains the features of early zombies map design and as such it is a mildly cramped and dark map.

Classes

Summoner

Where: next to spawn
Starts with:

  • Hornet Staff

Master Mage

Where: below spawn at the bottom of the map
Starts with:

  • Modified Wand of Sparking
    • Snail speed use time
    • Fires 3 Wand of Sparkling projectiles per cast

Miner’s Deceit

Mostly cramped and somewhat dark map.

Classes

Miner

Where: next to spawn
Starts with:

  • Gold Pickaxe

The spear does no knockback but is good for racking up points. The piranha gun is the goal and will curb the difficulty slightly once you get it.

Lunar Mineshafts

A simple, beginner map that is fun to play casually. However, if you plan to beat moon lord, this map contains viable weapons only for teams that manage to co-operate efficiently and effectively.

Classes

There are four classes on this map. Each represent a lunar pillar/material; Solar, Vortex, Stardust and Nebula. Each class has viable weapons all throughout rounds 1 - 20, although the final tier weapons can be quite expensive.

Solar

Where: Above the house in the “solar inferno”. Use the stairs on the right of the house to get to it, or use the trap door available in the house.
Starts with:

  • Platinum Broadsword

Vortex

Where: In the “vortex cave” to the right of the main base/spawn area
Starts with:

  • Wooden Bow
  • 150 Wooden Arrows

Stardust

Where: On top of ladder vertically above the vortex cave (it’s in the dark, so try jumping around the area until you land on a platform)
Starts with:

  • Explosive Trap Cane (defeat Old One’s Army in PvE to use this weapon)
  • Leather Whip

Nebula

Where: In the purple cove to the right of the stardust ladder.
Starts with:

  • Amethyst Staff

Where Are The Rest of The Chests?

There are a wide variety of chests in this map, and it’s easy to get lost where everything is. There are 5 weapon chests available for each class (3 weapon chests with 7 tiers, t2 weapon chests with 2 tiers). There are a total of 5 class unique accessory chests, and 3 universal accessory chests. There are 4 class unique ammo chests, and 2 universal ammo chests. There is an armor chest, health chest, mana chest, and a mount chest as well.

Weapon Chests

  • Weapon chest 1 is located in the house
  • Weapon chest 2 is located to the very left of the vortex cave’s mobspawn
  • Weapon chest 3 is located to the very right of the nebula cove
  • Weapon chest 4 is located at the top of the stardust ladder
  • Weapon chest 5 is located at the top right of the nebula cove (it’s a little hard to notice it, and you’ll need a cloud in a bottle/telekinesis to access it)

Accessory Chests

  • Class unique accessory chest 1 is located in the house (emblems for each class)
  • Class unique accessory chest 2 is located in the small pool of water to the left of vortex cave
  • Class unique accessory chest 3 is located to the immediate right of vortex cave’s entrance
  • Class unique accessory chest 4 is located to the left of the first mobspawn you encounter when going to the far right side
  • Class unique accessory chest 5 is located at the very far right of the map
  • Universal accessory chest 1 is located in the pool of water below the house (contains Cloud In a Bottle)
  • Universal accessory chest 2 is located in the pool of water below nebula cave (contains Ankh Shield)
  • Universal accessory chest 3 is located on the right portion of nebula cove (contains Worm Scarf)

Ammo Chests

  • Class unique ammo chest 1 is located in the solar inferno above the house
  • Class unique ammo chest 2 is located under the base’s pavilion (the right most chest)
  • Class unique ammo chest 3 is located in the vortex cave
  • Class unique ammo chest 4 is located between the two mobspawns in the far right of the map
  • Universal ammo chest 1 is located under the base’s pavilion (the left most chest, contains shine potions)
  • Universal ammo chest 2 is located under the base’s pavilion (the middle chest, contains health potions)

Other Chests

  • The health chest and mana chest is located on the base’s pavilion.
  • The armor chest is located in the dark to the right of nebula cove
  • The mount chest is located on the ceiling in the far right of the map (requires Cloud In a Bottle, and requires you to stand on a few crates to get it)

bewitched

class chest (name and spot)

2 chest at the spawn of bewitched in the middle are the class’s the left one is demon slayer and the right one is demon tamer

weapons’ chest

the main weapon chest for all class’s is on the top left of the map. you also have 2 side weapon chest for later on in the game (located on the top middle and far right side of the map) the one weapon chest may seem not reachable but it is (you must get max tear armor in order to get)

armor chest

armor chest is located on the bottom left of the map

buff/hp/mana

you can find them in the middle of the map for hp and mana while the buff chest in on the far upper right of the map

TIPS

(work together, dont split up) demon slayer is the point farmer while demon tamer is the dps, it is best for demon tamer to buy tier 1 in armor and then save up for breaker blade for easy boss kills and demon slayer to save up for the arkhalis (DO NOT PULL mobs with telekinesis or you will pull in every singing mob in the map DO NOT PUSH ether as it pushed them into the pool of lava and you lose more points. there are about 6 traps in this map must can be jumped over but none of them can perma kill you unless you fly into the spiked walls. i suggest you all stay together on the far left of the map as this makes the zombies confused on one block a good afk spot would be the far top left by the armor chest.

LORE

(you and a demon are fighting for your life as zombies somehow managed to make it down to hell as the demon slayer you miss understand that the demon tamer was once like you before he joined he forces of evil the both of you agree that once you get out of this hell house you would fight this out to see who is worthy enough to live)

Glass Castle

Smallish map, quite appropriate for beginners who are moving on with learning the gamemode and possessing some quite powerful weapons that are even stronger when equipped with the right gear, but you can fall off fast if you are careless or make a small mistake, just like glass; sharp but fragile. Ideal for sentry enthusiasts and good challenge for more experienced players that want to reach round 20.

Classes

There are only two classes on this map, being melee and ranged.

Glass Warrior

Where: The right dark blue chest from spawn point
Starts with: Lead Shortsword, Master Gamer’s Jacket, Master Gamer’s Pants

Glass Cannon

Where: The left dark blue chest from spawn point
Starts with: Lead Bow, Wooden Arrow (50), Flintlock Pistol, High Velocity Bullet (45), Empty Bucket

Map’s chests

  • The 1st weapon chest is out of the castle’s left door
  • The 2nd weapon chest is out of the castle’s right door
  • The 3rd weapon chest is next to the HP chest at the castle’s “basement”
    ~~
  • The 1st accessory chest is on the rightmost of the spawn point
  • The 2nd accessory chest is on the left of the HP chest at the castle’s “basement”
  • The 3rd accessory chest is on the mostleft of the map near a mob spawn
    ~~
  • The 1st ammo chest is on the leftmost of the spawn point
  • The 2nd ammo chest is the second rightmost chest of the map near a mob spawn
  • The 3rd ammo chest is the first rightmost chest of the map near a mob spawn
    ~~
  • The armor chest is on the right of the 3rd weapon chest at the castle’s “basement”
  • The HP chest is at the castle’s “basement”

Snowyville

Snowyville is a beginner and fun map, you might have to cooperate together if you want to defeat Moon Lord, the easiest way is obtaining the Zenith/Lunar Flare, however these weapons are in a special chest where you have to activate 4 hidden switches over the map along with some parkour.

Classes

Warrior

Where: Next to spawnpoint.
Starts with: Spear, Snow armor.

Mage

Where: Next to spawnpoint, below Warrior chest.
Starts with: Sapphire Staff, Pink Snow armor.

Chests

Potion Chest: Located in kitchen
Weapon chest 1: Below dining room
Weapon chest 2: Underground
Weapon chest 3: On top of the cave entrance right side, activate all 4 hidden switches to make the cloud actuated so you can get there.
Accessory Chest 1: Left side surface, climb the ropes to get there, hidden in the blocks.
Accessory Chest 2: Underground.
Accessory Chest 3: Underground lake.
Accessory Chest 4: Underground
Accessory Chest 5: Cave entrance right side, hidden in the blocks.
Accessory Chest 6: On top of the house
Armor Chest: Left side surface
Mana and HP chests: Underground

Tips

I highly recomend farming points with Arkhalis/Vilethorn.
To facilitate the parkour in the tree, you can get a Frozen banana daiquiri in the Potion chest, which boosts your movement speed by 20%.
Barrage and Guardian ability don’t work that well in this map.

References

This guide is based on https://docs.google.com/document/d/1ZtUovDxGNotKTTyFrieAE5ejXOsd5VplwDd6yciFo_c

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