How to Create a Zombies Map

why is literally almost all the guides zombies
someone plz fix this and make a guide that has nothing to do with zombies plzzz

This post is a wiki, anyone can edit it. Please fix any mistakes or missing content.

How to Create a Zombies Map

Even after reading the guidelines, I see some people still having problems with how to create your very own map for zombies. This guide describes (almost) all you need to know about how to create a zombies map, including all the information from the guidelines in one big package.

Pre - Requirements

Before anything, you must :

  • Have Crew
  • Not be as lazy as me or have someone else that can help
  • Be moderately online so your submission can pass through
  • Have a definite theme for your map
  • Have a definite idea for your items
  • Use Google Docs or have a nice application to write things on

Once you’ve got / did all of these, you can now get started with building.


With your new Crew privileges, you can now build outside of the sandbox (read : no - rule box of chaos). This means that you have open space (not counting all of the countless builds) to build your map. The first thing you want to do is find a nice open spot for your map. The size, well it depends on your idea and theme for map building. What do you want to build? Just a little open space? Go a bit medium, not too small, yet not too big. An arena with lots of content? Go big. A single room - like thing with high inside detail and stuffed content? Go small. You can try to make the room you want, preferably outline it with asphault, adamantite beam with black paint, or anything that’s visible enough and looks like a definite border.

Next, first of all, you need to get a ground that matches your theme. You may need some help finding the right blocks that make the base of your map, but once you’ve done that, you can start building the terrain or base out of those blocks. For nice open maps, just terrain the ground. For small or medium sized maps, try surrounding the entire arena with the terrain. This makes it so that you can build off of the ground and use the terrain to get ideas for your houses / forests / whatever your building in the space. You then start building the actual content and builds in your map, and finish the building for this.

Once you’ve did all of these, you can now get started with your Class Breakdown.

Class Breakdown

You have to have a detailed list of :

  • Classes and their respective items
  • Spawn locations for players and enemies

Lets start with spawn locations. You decide where mobs and players will spawn. You have to define a list of mob spawns, exactly where those mob spawns are. You also need to define what place players will spawn in. They can’t each spawn in different places like mobs; their not duplicated like mobs for mob spawns.

Now you get on to the items.
To accomplish this, you need to know all of these chests :

Weapon Chests

Weapon Chests are chests that have tiers. They obtain different weapons that are bought seperately one after another. They have a max tier if there are no more items left to buy.

Ammo Chests

Ammo chests are chests that repeatedly give their contents with a set amount of score. They don’t ever give different items then they did the first time.

Accessory Chests

Accessory chests are basically ammo chests that equip the item in the accessory slot, and have a max buy - limit of three.

Armor Chests

Armor chests are basically weapon chests which equip their content in the armor slots. They also have a max tier once all of their contents has been bought.

Life Chests

Life Chests are any chest with Life Crystals. Instead of giving the number of life crystals, they give the health which is the number of Life crystals put in the chests. They can be Ammo Chests or Weapon Chests.

Mana Chests

Mana Chests are any chest with Mana Crystals. Instead of giving the number of mana crystals, they give the health which is the number of Mana crystals put in the chests. They can be Ammo Chests or Weapon Chests.

All of these chests will be of use for your Class Breakdown.

Now you go on to making your class breakdown.
You first start with your classes. What actual Terrarian class / classes do you want your zombie map class to be? Maybe Melee? Or Ranged? Or all classes? What name do you want your class? Try going for something creative and unique.

Now you put the items in the class. Use a type of list of your own! Nobody is telling you what type of organizing you should put. Just maybe format it so other people can read.
You decide where items go, maybe this item after this item for this score in a weapon chest, or whatever. You decide what items go in what chests, and it’s all up to you. Just make sure the map is like playable and doesn’t have zenith as a starting weapon. Or else it won’t get added to the map pool.

Once you’ve defined all these, you can now go on to paint your chests.

Chest Painting

Here are the chest color standards :

Class Chest
Painted Deep Blue.

Armor Chest
Painted Deep Pink.

Accessory Chest
Painted Deep Sky Blue.

Health Chest
Painted Deep Red.

Mana Chest
Painted Blue.

You should not paint any other chest.
You then need to go to your map, place down the amount of chests required, and then paint them to the directed paint.

Once you have painted all of your chests, you are ready to submit your map.

Submitting your map

You then need to follow the directed format in the guidelines. You need to make a new post in the Zombie Map Submissions category using this format. After following the format, you can hit + Create Topic and submit it.

Stages of Submission

After you have submitted your map, your map will enter different stages depending on how completed your map is.

Pre - Stage
Your map has been submitted. To get into the next stage, your zombie map has to be moved from build, over to the zombie dimension. How do you do this? Well, you don’t. Someone else does it for you. If you and the other person (currently no one, in the process of moving to HarmfulCrane) happen to be online, tell them that you want your map moved. If the other person is on phase, in phase tell them @[the person] [map submission link] [map name]
This will let them know that you are online, and your map can be moved. Once your map is moved, it will enter a new stage. On your map submission, you will see the [In Progress] sign. This indicates the next stage.

In Progress
This indicates that your map has been moved to the zombie dimension, but doesn’t have any content.
You need to add the content yourself with a bunch of cmds. This is why you are required to not be lazy or have another person do it. Cuz this takes a while… Anyways, the cmds will add all your items in. After the items have been added in, right now HarmfulCrane is testing out maps. The map has not been moved to the pool, but other people who have made maps will have permission to test it in a custom lobby. After testing, if its fine, it will prob be added to the map pool, or it will be sent back for balancing or something. Once your map does go through, it will be added to the pool and be Completed.

This indicates your map is completed and any player can play it. You can now celebrate of your very own map being added to zombies.