Dark Gaming PvP Overview
Dark Gaming’s PvP is mechanically different from other servers. We have numerous custom features that give us more control over the environment and weaponry being used, including but not limited to custom damage, projectile velocity, damage caps, restrictions, and armor changes.
Custom weapon damage
Rather self-explanatory, we have the ability to modify the base damage of nearly all weapons, and projectiles, which has allowed us to create a far more balanced setup to our PvP than most other servers. Currently, you can grab almost any unique weapon and it will do viable damage on Dark Gaming’s PvP Dimension.
Furthermore, Rofle, Dark Gaming’s sole founder and developer has created a system in which other players can actively look up the modified statistics of weapons;
https://pvpmanager.dark-gaming.com/
Custom projectile velocity
Much like damage, we are also able to modify the velocity of most projectiles from weapons, allowing us to make weapons like Ice Sickle significantly more viable with a large velocity boost.
It essentially just means that we can make projectiles move faster/slower.
Damage Caps
A more unique feature DG offers is a maximum and minimum damage each weapon can deal, which was put in place largely to ensure that tank kits & super glass cannon kits are fair to fight.
Basically, whatever we set the damage maximum to is the most that weapon will ever hit, and the damage minimum is the least that weapon will ever hit.
PvP restrictions
Another feature which is fairly self-explanatory is that we are able to restrict items as necessary.
Currently, the list of restricted tools is largely reserved for weapons we cannot currently balance (Last Prism, Meowmere, Proximity Mine Launcher etc.), weapons with bugs we cannot currently fix (Lunar Flare, Charged Blaster Cannon, etc.), a small selection of armor and accessories that encourage scummy and unfair gameplay (Frozen Turtle Shell, Shiny Stone, Master Ninja Gear, etc)
Armor Manipulation
Armor has customizable defense & damage values!
Unfortunately, these will not show up in-game, but rest assured they WILL affect your damage taken and dealt. To view a full list of armors affected, check the PvP Manager OR you can look over this spreadsheet for a more direct comparison of affected armors!
Additionally, we’re able to modify Beetle Shell set bonus, & Solar Armor set bonus specifically!
Beetle Shell’s damage reduction has been changed from 15 / 30 / 45% DR to 25 / 50 / 99% DR.
Solar Armor’s damage reduction (on the shields) has been changed from 20% DR to 0% DR.
Damage Variation
A minor thing we can manipulate, Damage Variation is effectively how much or how little your damage can fluctuate. By default, this is around 30%, but we’ve changed it to be 0% to mitigate RNG.
Defense Multiplier
Another thing we can manipulate, regardless of the world’s mode. Defense Multiplier is how much your defense effectively reduces damage taken. Currently this is set to 75% despite the world being in Master Mode.
Potion Healing
We can essentially manipulate the maximum health potions can heal, this is set to 150 health to prevent defensive and slow paced play without entirely removing this feature!
Banned Items
We can ban certain items to prevent them from being used, trying to use them will prevent you from moving and attacking. These items have been banned to keep PvP playable and balanced.
Extra resources!
Some extra useful information to check out if you’re curious.
If you’d like to have other resources to be listed, feel free to edit this!
PvP Manager
PvP Inventory Viewer