PC/Mobile
Zombies
Hello, Alex403 here. I’m one of the oldest Zombies players, and I’m here to report the instability of the sentry (and guardian) ability. I offer 10 talking points based on hundreds of games of experience.
Any time I mention “crash” means a dimension collapse has occured, and everyone has been booted from the lobby.
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Active sentries in expert mode (r12+) have a near 100% crash rate when trying to reach the round 20 boss.
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The amount of time spent in expert mode or a lobby does not always coorelate with a crash. One time, I crashed instantly when round 12 started (after the 10 second countdown), with only 2 sentries active.
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Actions that have instantly caused crashes are zombie spawns, placing sentry, stop time (time warp), guardian spawn, chat and commands.
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Crashes will not occur if all sentries are picked up (built but not placed)
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Sentries placed before a round starts or when no mobs are alive has never crashed (yet).
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A single sentry can cause the lobby to crash.
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The “stop time” function of time warp may cause crashes as early as round 6 if a sentry (or guardian) is active.
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Guardian crashes do occur, but are much less frequent.
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In rapid mode, sentry can cause crashes as soon as round 6, or possibly sooner if time warp is used.
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Afk sentry farms are seemingly stable if all zombies are killed in less than 5 seconds of each spawn. I attempted this a few months ago in Lunar Mineshafts, and reached round 50+ before manually aborting.
Thats as many talking points as I can add without being redundant. Personally, I find it interesting that the data in point 2 contradicts point 10.