well… i am helping to code a zombies map, and kinda also making one of mine, so i would like some weapon ideas, you can post any weapon and any projectile, that are up until the 1.4.3(not including)
if you don’t know the weapons or projectiles then i use myself these sites: Weapons - Terraria Wiki (fandom.com) Projectile IDs - Terraria Wiki (fandom.com)
you can add ideas of your own if you want the weapon to be more specific, from
if you make the weapon too specific it may have less options in what tier it will go in to be balanced
thanks for your help already in advance, sincerely multi payman
This is one of those Topics where you can let your suggestions become something you wield in-game! And because theres a vast majority of projectiles you can create crazy weapons! It also makes the zombies map more unique, fun, aswell as giving future Ideas for the Zombies map creators!
•My Suggested Idea: Shotgun incendiary buckshots
•Description: Shotguns irl have a type of ammo called “Incendiary” which is a type of ammunition containing a compound that burns rapidly and causes fires. In Terraria there is a projectile that causes the “On fire” debuff as well as having a sparks animation that resembles that of Incendiary rounds, pairing that with a shotguns burst effect you get something that somewhat resembles the irl counterpart!
•Weapon ID - #534 (Shotgun)
• Projectile ID - #954 (Wand of sparking)
Range - Short
Dmg - 10×6, may vary on what Tier it will go to
Velocity - Same IG
Speed - Same as Wand of sparking but slightly faster
well i am helping code another map, so let’s see how it fits among the two maps… since the one that i am making with PhillUp(builder for now) is only made in build, and not really submitted yet, and not 100% finished, i just thought that since i am of little use to him in build i could make few of the weapons, or all
This is Inspired from CoDmobile’s “D13 sector”. The base weapon is a cobalt repeater and the projectile it fires is a light disc that doesnt go back to the player but instead ricochets to walls hitting multiple enemies. This fits with any map that resembles modern warfare and cyber tech!
Velocity: Slow (Reloading)
Dmg: 45? , May vary on the map creator
Speed: Medium/ Fast , Again depends on how the creator see it fits
Ammo: Honestly I dont know… Frost burn arrows maybe?
Ohh I sincerely apologize for my post, I only think that the weapon and projectile of choice isnt a good pairing since death sickle is a “Sickle”, and Lasers come out of something that uses energy. I much prefer death sickle with a “Pumpking Scythe” projectile since it pairs, but of course its also good to know others opinions thanks!
it’s fine, i guess it’s about the idea, but i think i could fit it in there, the weapon doesn’t have to be perfect, after all zombies can be about surprises, and often you can’t be sure what projectile would you get out of your weapons, sometimes it’s part of the fun… that is as long as it’s worth it and not too expensive for too little value
Hmmm I am so confused is "Too weapon out meaning “its too obsurd to be something that can be used ingame?” Im not judging how you write I really want an honest opinion even if its an insult I will take it as long as its understandable, I wont be offended since I wasnt expecting all my Ideas to be implemented. Im more Excited on how the map will go!
no no i mean that i would just like to be able to see the weapons while you are holding them in hand ingame, but vanilla terraria can’t support that only mods, it’s not about your weapon, it’s just a side thought, i will try to implement your weapon, you don’t have to worry about that, it was just talking about something else completely, sorry for making you confused
yea, i joined zombies and kept playing it for so long just because of how it freshens up the vanilla stuff, it was a nice refresh after struggling with mmftw for about a year, or one and a half… ik why i subjected myself to it, but still… i guess i was punishing myself for beating the terraria before only through duplicating items and abusing the invincibility glitch pre1.4