This guide contains spoilers for the Zombies gamemode. You have been warned
(Last updated: 2024 March 17)
Read the Final Notes section before editing this post
This is a guide that tells of which enemies spawn and when, among other things related to the Zombies Waves. Feel free to add to the wiki if you find anything incorrect, misleading, outdated, or anything that can be added or expanded on. The wiki may not be 100% precise.
The slight weirdness of the wiki (the tall useless black images, or the fact that some of the formatting doesnt work, for example) exist for formatting purposes. Do not remove these. They will be removed after editing finishes.
[details=“Definitions of Certain Terms”]]
Defenitions of Terms
Variables
x
=amount of gravestones in a map
Rounds
Rounds represent stages of a game. They can be checked at the right hand side of the screen, under your DTP stats. There are 21 rounds in Zombies, before it repeats the last round. (Note: There are no enemies past round 21, but you lose your armor at wave 22, and your health is set at 100 HP at round 23.)
Waves
This represents each time zombies get spawned from the gravestones. The more gravestones there are, the more enemies are in each waves. You must kill a certain amount of enemies to go to the next wave (in Round 1, the threshold is so low that it goes to the next round instantly).
The amount of waves increases with the rounds, but the amount of waves is not affected by the amount of gravestones.
Clusters
(unnoficial term)
These are the names for the enemies that spawn form the gravestones. If a map has 4 gravestones, then 4 clusters will spawn per wave. Each “Wave” consists of x
“Clusters”, with x
being the amount of “Gravestones”.
Gravestones
(unnoficial term, also known as spawns, graves, or spawnpoints)
This refers to the areas where zombies spawn, named because they are usually represented with graves in most maps. Maps have a different amount of gravestones, which contributes to how many enemies spawn per round/wave.
Calculation of Enemies in a round
Round 1 always has 2 waves, and each cluster in Round 1 has one enemy. So for example;
A map with 4 gravestones would have 8 enemies in Round 1.
And a map with 7 gravestones would have 14 enemies in that Round 1.
Formula for finding amount of enemies in a round → (Wave amount X Gravestone amount X Cluster amount)
(The amount of enemies in each round is always a multiple of the amount of enemies per wave)
Another way to think of these terms is that each Zombies “Game” consists of “Rounds”, which themselves consist of “Waves”
Primary Enemy
This is an enemy that spawns each time. They are the most common enemies of each wave and round, and multiple appear in one cluster. If there are multiple primary enemies, then they both appear in the cluster (Example: Psychos and Gingerbread Men in round 13).
Secondary Enemy
These enemies only appear once per cluster. If there are multiple secondary enemies in a wave, then one is randomly picked to spawn. For example, if a gravestone summons enemies in Round 7, it would summon a number of Spore Zombies, and either a Wandering Eye, a Hoplite, or a Chaos Elemental, as they are Secondary Enemies
Boss
These enemies only spawn once per Round, and they always spawn at the same gravestone in the last wave. They dont appear multiple times, and are stronger then the normal enemies. Killing them grants points, depending on how fast they were killed. With the “Normal Rounds”, there is a boss on rounds 5, 7, 10, 13, 15, and 20. Each round with a boss will have a notification saying such. Example of this message can be found below.
Extra Notes-
- The brackets next to the enemy represent their stats. The stats listed are HP, Damage, and Defense. For enemies with multiple variants (like Zombies), the ID of the enemy will be included too. Some enemies in Zombies have modified stats, like the Slimer. The vanilla stats are included in round brackets next to the changed stats. INCLUDE EXAMPLE OF THIS WHEN YOU ARONE DONE!!!
- We do not have confirmation yet on the specific stats of enemies (outside of HP, as it is shown by hovering over an enemy), but for the purposes of this guide, they will be shown as they are in vanilla, unless we can confirm the changes (something that is yet to happen).
[/details]
(If you regularly use this page, its recommended to use the wiki.gg migration helper plugin, which turns any FANDOM wiki page and goes to its .gg variant, as the FANDOM is outdated and ad-cluttered.)
[details=“Normal Rounds”]]
Normal Rounds
These rounds are the default set of enemies spawned on maps. They are the default set of enemies on any map without a custom set of enemies (an update which as of now is not out.).
-------------------------------------------- Round 1
- Zombies { 45 } { 14 } { 6 }
-------------------------------------------- Round 2
- Zombies (Bald Variant) { 40 } { 15 } { 5 } { 132 }
-------------------------------------------- Round 3
- Zombies (Bald Variant) { 40 } { 15 } { 5 } { 132 }
Secondary
- Blood Zombies { 75 } { 20 } { 8 }
-------------------------------------------- Round 4
Primary
- Zombies (Armed) { 50 (45) } { 14, 26 for Claw attack } { 6 } { 430 }
Secondary
-
Blood Zombies { 75 } { 20 } { 8 }
-------------------------------------------- Round 5
Primary
- Zombies (Armed) { 50 (45) } { 14, 26 for Claw attack } { 6 } { 430 }
Secondary
-
Blood Zombie { 75 } { 20 } { 8 }
Boss
-------------------------------------------- Round 6
Primary
- Zombies (Armed) { 50 (45) } { 14, 26 for Claw attack } { 6 } { 430 }
Secondary
-------------------------------------------- Round 7
Primary
Secondary
Boss
-------------------------------------------- Round 8
Primary
Secondary
-------------------------------------------- Round 9
Primary
Secondary
-------------------------------------------- Round 10
Primary
Secondary
Boss
-------------------------------------------- Round 11
Primary
Secondary
-------------------------------------------- Round 12
Primary
Secondary
-------------------------------------------- Round 13
Primary
Secondary
Boss
*The boss in Round 13 is either the Paladin, or the Goblin Summoner. Its a 50/50 chance.
-------------------------------------------- Round 14
Primary
Secondary
-------------------------------------------- Round 15
Primary
Secondary
Boss
*Two Evolution Beasts spawn
-------------------------------------------- Round 16
Primary
Secondary
-------------------------------------------- Round 17
Primary
Secondary
-------------------------------------------- Round 18
Primary
Secondary
*Alien Hornets and Alien Queens dont outright spawn, but they still appear due to the Alien Larvae turning into them
-------------------------------------------- Round 19
Primary
Secondary
-------------------------------------------- Round 20
Primary
Secondary
Boss
-------------------------------------------- Round 21 (all rounds after*)
Primary
Secondary
*Round 22, while not adding any new enemies, does take away your armor
*Similarly, Round 23, while not adding any new enemies, takes away your HP and sets it to the base 100HP
[/details]
Final Notes-
- The formatting is intentionally broken for the sake of ease of editing for me. It will be fixed once i finish it completely. Do not revert the changes.
- Any text in full caps is to remind me to add something later. Do not revert these changes.
- (There was originally going to be a table of the enemy amounts in each wave, but its most likely too much work considering most players wont be able to use it/wont need to use it.)
- INCLUDE
MODIFIEDHP VALUES FOR ENEMIES