This post is a wiki, please edit or change any mistakes.
This guide is heavily based off Gun Game Stage 1. It also servers as an extension of
SItem Syntax
Syntax: /sitem {-Arg [Value]}
{-Arg [Value]}
is optional. When unspecified, SItem gives you an Iron Pickaxe
Examples
/sitem
Spawns an Iron Pickaxe
/sitem -i Toxikarp -s 1
Spawns a Toxikarp that shoots Wooden Arrows
Arg Types
- Text is just text: it can be Toxikarp, Golden Shower, ‘S’ Statue, anything. However, if your text contains spaces, you will have to put it in quotes like this:
"'S' Statue"
- Integers can be negative or positive and has a min of -32768 and a max of 32767. Integers can’t have decimal values,
-1
and4
are valid, but-2.4
isn’t- 8-bit Integers are the same but limited to -128 to 127
- Unsigned Integers have a min of 0 and a max of 65535
- “Hexadecimal” prefix means the number is in base-16 instead of base-10
- Decimals can be negative or positive. Decimals can have decimal values,
-1
,4
, and6.9
are all valid
Valid Args
Item {-i [text or integer]}
The target item. When using the name, it is capitalization insensitive and autocompletes. You can also use the ID. Defaults to Iron Pickaxe when unspecified
Examples
/sitem -i "Golden Shower"
spawns a Golden Shower
/sitem -i Toxikarp
spawns a Toxikarp
Prefix {-p [8-bit integer|text]}
(0)
A.k.a. modifiers. You can use the Prefix Name or the Prefix ID. Specifying 0 gives no prefix. Specifying -1 or -2 gives you a random prefix
Examples
/sitem -p Light
Spawns a Light Iron Pickaxe
/sitem -i Toxikarp -p Unreal
Spawns an Unreal Toxikarp
/sitem -i Toxikarp -p 82
Spawns an Unreal Toxikarp
Color {-c [hexadecimal integer]}
(1)
The tint of the item. FFFFFF or white doesn’t change the item’s color. I recommend this site for picking colors:
Examples
/sitem -c 000000
Spawns a Black Iron Pickaxe
/sitem -i "White Phasesaber" -c ff0000
Spawns a Red White Phasesaber
Damage {-d [unsigned integer]}
(2)
The item’s base damage, factors(like buffs or accessories) affect this so, it won’t be exact
Examples
/sitem -d 0
Spawns an Iron Pickaxe that deals no dmg
/sitem -i "Pearlwood Sword" -d 9999
Spawns a Pearlwood Sword that deals 9999 dmg
Knockback {-kb [decimal]}
(3)
Knockback values to tooltip are available here
Examples
/sitem -kb 4.2
Spawns an Iron Pickaxe with a knockback value of 4.2 or Average Knockback
/sitem -i "Slap Hand" -kb 4.2
Spawns a Slap Hand with a knockback value of 420 or insane knockback
Use animation time {-ua [unsigned integer]}
(4)
How long(in frames) the animation plays. If Use Animation Time is higher than Use Time, then the target item is used multiple times during the animation. The number of uses is Use Animation divided by Use Time. Use Animation to tooltip is available here. Don’t mind the misleading title because it’s actually for Use Animation
Examples
/sitem -ua 4
Spawns an Iron Pickaxe with a Use Animation of 4 or insanely fast speed
/sitem -i Fetid -ua 200
Spawns Fetid Baghnakhs with a Use Animation of 200 or snail speed
Use time {-ut [unsigned integer]}
(5)
How long(in frames) the item is being used. If Use Time is higher than Use Animation time, then the item is only used once
Examples
/sitem -ua 40 -ut 20
Spawns an Iron Pickaxe that is used twice during the animation(You have to click or hold).
/sitem -i "Sniper Rifle" -ut 2
Spawns a Sniper Rifle that’s used 5x during the animation.
Shoot Projectile ID {-s [integer]}
(6)
The Projectile ID shot. List of IDs
Examples
/sitem -s 1
Spawns an Iron Pickaxe that shoots Wooden Arrows
/sitem -i "Luminite Bullet" -s 12
Spawns a Luminite Bullet that shoots Falling Stars
Projectile Speed {-ss [integer]}
(7)
Projectile’s speed in pixels(per tick/frame)
Examples
/sitem -i Shuriken -ss 20
Spawns a Shuriken that travels at 20 pixels per frame
/sitem -i "Razorblade Typhoon" -ss 1
Spawns a Razorblade Typhoon that travels at 1 pixel per frame
Scale {-sc [decimal]}
(8)
Held item’s scale in decimal. Setting the scale to 2
will scale the target item by 200%(100% increase). 1
will not change the target item, but it is important to note only most items use 1
as their default scale
/sitem -i Burger -sc 200
Spawns a 200x bigger Burger
/sitem -i Breaker -sc 10
Spawns a 10x bigger Breaker Blade
Ammo ID {-a [integer]}
(9)
The Ammo ID/category the item belongs in. Anything with an Ammo ID of not 0 and a Not Ammo of 0 will fit in the ammo slots
Examples
/sitem -i "Pink Gel" -a 23
Spawns Pink Gel that’s identical to gel in terms of ammo
/sitem -i "Cursed Dart" -a 40
Spawns Darts that’s used as arrows
/sitem -i "Cursed Dart" -a 41
Spawns Darts with an Ammo ID of 41, but these need a weapon with a Use Ammo ID of 41 to be useful
Use Ammo ID {-uam [integer]}
(10)
The Ammo ID/category the item uses
Valid Ammo IDs:
ID | Name |
---|---|
0 | None |
23 | Gel |
40 | Arrows |
71 | Coins |
75 | Fallen Stars |
97 | Bullets |
169 | Sand |
283 | Darts |
771 | Rockets |
780 | Solutions |
931 | Flares |
949 | Snowballs |
1261 | Stynger Bolts |
1783 | Candy Corns |
1785 | Jack O’ Lanterns |
1836 | Stakes |
3108 | Nails |
Examples
/sitem -i Phantasm -uam 23
Spawns a Phantasm that requires gel as ammo
/sitem -i Phantasm -uam 41
Spawns a Phantasm that requires ammo with an Ammo ID of 41
Not Ammo {-na [0/1]}
(11)
0
if the item is ammo, 1
otherwise. 1
will prevent the target item(assuming it’s ammo) from being put into the ammo slots and removes ammo information from its tooltip. But it won’t stop it from being consumed or used as ammo. If Not Ammo is 0, it still won’t fit in the ammo slots, but instead, refer to Ammo ID for this
Examples
/sitem -i "Wooden Arrow" -na 1
Spawns a Wooden Arrow that won’t fit in the ammo slots
/sitem -i "Sand Block" -na 0
Spawns a Sand Block that will fit in the ammo slots
Amount {-amt [integer]}
Amount of items
Examples
/sitem -amt 999
Gives you 999 Iron Pickaxes in a single stack
/sitem -i Burger -amt 2
Gives you two burgers in a single stack