This Sentry Rework would probably be used for solo/teams in grinding. Well, due to its weapon that used handgun, and ammo (limited but has a reload on it). The handgun and ammunition can be upgraded too, at the weapon’s chest (Also that musket balls’ projectile can be changed to the handgun).
Weapons and Ammo
Handgun
Damage : (Depends on the map used for)
Very high speed (modified with usetime at 50)
No Knockback
Musket Balls
Ammo : 10
2 Ranged Damage
Sentries
ExoMinigunner
This thing is too expensive to deploy to it due to its high damage capped to 10 with a piercing and a megashark with an average kb. Cost of it would be 30k pts.
Reforger
Can modify the weapon’s prefix. Using W while
nearby on it, but it needs to confirm that you are reforging it use /sentrycancel or /sentryconfirm. This Sentry is a support sentry for helping each other. Also, the cost of it is 5k pts.
Mechanics
Reloading Mechanic - The ammo can be reloaded for 3 seconds.
Reforging Mechanic - Can modify the weapon’s prefix that use pts instead coins. (Reforge would cost within 500 or higher, depends on the weapon’s tier purchase).
SPOILER
Reasons that I can’t break the game balance.
No Sentry Tier Upgrades?
Likely that I didn’t add tier upgrades because it depends on the developer(s) or some people about it.
Why Reloading Mechanic?
I only added it due to the balancing of Zombies.
On the handgun why it depends on maps? Because usually that I cant decide to its global damage in the ability.
ExoMinigunner Expensive?
Due to that I said it before that its too expensive because his damage and piercing.
uhm, 50 ut and ua is slower than sniper rifle, i think. Anyway, when you responding to several people and posts, use quotes, but dont break that into so many replies