PvP Update v1.1.5 | Christmas & 2022

The arena has been updated yet again, following our latest feedback!
The winter area has had a few minor visual improvements and a small layout tweak, let us know how you enjoy the changes made!

Alongside this, a new set of changes have been pushed:

  • Bananarang:
    Max Damage increased to 80, Damage decreased from 65 to 59 in the name of making melee speed kits not insanely unfair with the Gi buffs.
  • Stake Launcher:
    Damage buffed from 67 to 70 because it’s not competent with laser rifle even on ranger kits
  • Aerial Bane:
    Damage nerfed from 82 to 79, Max Damage decreased from 96 to 93
    Aerial Bane has consistently been a spammy, safe, high damage tool for players to abuse with little fear of punishment from a distance, this aims to make it more of a coverage tool alongside Betsy’s rather than a long-distance tool of death
  • Magic Dagger:
    Buffed across the board to allow for similar performance to shadowflame knifes (when they function properly anyways)
  • Red Ryder:
    Velocity increased from 8 to 22, Damage increased from 120 to 124, Max Damage increased from 150 to 170.
    This allows Red Ryder more of a niche usage as opposed to being a slight sniper upgrade without the scope.
  • Chlorophyte Saber:
    Velocity increased from 21 to 32
  • Beetle Leggings:
    Damage increased from 6% to 9%, Defense increased from 23 to 24.
    Allowing these legs to function as a lower defense alternative to gladiator legs with a small melee speed bonus in exchange.
  • Beetle Helmet:
    Damage lowered from 6% to 3%, Defense lowered from 26 to 25.
    … But we don’t want to buff Beetle Shell’s set bonus.
  • Hallowed Hood:
    Minion Damage increased from 10% to 15%
  • Solar Flare Helmet:
    Melee Damage increased from 11% to 14%, Defense increased from 19 to 22
  • Solar Flare Breastplate:
    Melee Damage decreased from 17% to 10%, Defense decreased from 19 to 16
    Overal a nerf to Solar Flare Armor, melee simply shined too well through this kit to justify using melee based hybrids. The reallocated stats aim to give solar flare helmet the potential to be useful in kits that want the regen and can afford to drop other types of stats that other helmets offer.
  • Gi:
    Damage increased from 9% to 11%
    Just increasing the efficiency of a useless armor piece :slight_smile:
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