Guide to Shadow's Descent (Zombies map/Gamemodes)

Prologue

Shadow’s Descent is quite infamous due to it being all painted with shadow paint, making vision almost impossible, thus people tend to get lost or fall to lava easily. Today I decided to make this guide regarding how you can play on it, as it is quite an easy map really, which also grants you a unique ability (needs Crew) when you beat round 15.

The following image is a screenshot of Shadow’s Descent, but I highlighted all of its blocks so you can have a better look of it.

Memo

  • Thick red lines; solid blocks
  • Thin yellow lines; platforms

(Some white blocks not highlighted as they are visible)

Insight

The classes in this map consist of mage and melee. It is preferable to pick mage class, for the reasons being its weapons cover for the whole map, last upgrade of one weapon chest being Razorblade Typhoon and 5 MP costs only 500 points, therefore making it easy to have 400 mana (maximum possible). On the other hand, for melee, Shadowflame Knife and Scourge of the Corruptor can also be handy, but if you are playing in a decently big group, most should go mage.

Strategy

The floor below the class chests is recommended for camping. All lobby players should stay there for nearly their whole time on that map, making some enemies unable to target them directly. While doing that, one person can choose Sentry ability and on the platform above the class chests can put a Tank sentry to attract the enemies and keep players safe while also farming points with banks. The rest of the players have two options;

  • If in doubt about their survivability in the map, they can choose Coward, Time Warp or Telekinesis to be safer, Time Warp being the most suitable.
  • If mage, they can buy final upgrade of the weapon chest (Razorblade Typhoon), then buy maximum mana and then learn Dual Wield so they can cover more places on the map and deal more damage, avoiding extra 25% costs for possessing that ability earlier (it is beneficial as Dual Wield doesn’t upgrade)

Summary and conclusions

While this map may not be liked by many people, in reality it is underrated. Not only the camp point mentioned above makes it quite easy to play it, but it also rewards you with the Wish ability after round 15 is beaten (remember you need to be Crew to obtain that). The map is also quite fun with friends.
Learn more about Wish here;

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Or y’know, get some shamans, get at least 1 minimun light spirits or people in lobby / 4 with more than 3 people, then everyone else shadow spirit, camp near zombies spawn, then just shaman the heck out of everyone

It’s a proven strategy to get wish

Well I didn’t type that coz I did also forget it plus it is kinda common for Shaman to be a good option generally for any map

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