Fiery Crags

I’ve re-reviewed the map again, and there’s a few things I’d like to be changed

For performance and stability reasons, there may not be timers in maps

Every mob spawn – except (5738, 2273) – is within or on top of a geyser. It’d be better if it was somewhere else

These spots:
top camp spot
left camp spot
right camp spot
are highly camp-able, maybe a mob spawn can be moved here to prevent massive camping

3 Likes

owo why

also is this same reason for banning player logic sensor
cuz that is kinda useful

4 Likes

Logic sensors are not banned. imo, timers(especially when combined with actuators) is not the best mechanism. Also generally it’s rather useless in this case, the geyser activates anyway when a player hops over it

4 Likes

hmm yes

4 Likes

aggresive keyboard clicking sound intensifies

4 Likes

iirc, geysers only activate if you step on them or if they are wired to a source, having the geysers activate if you go above them basically means its impossible to get over until you get bundle of balloons/slimy saddle on this map.

anyway, I redid the locations to prevent easier camping.

6 Likes

It changed for PC, it now activates when you go over them

6 Likes

Fixed layout to reflect new changes to map submission template.

7 Likes

Except it isn’t impossible to get over—Geysers, like any other trap, have a cooldown after use during which they cannot be activated. It’s as simple as triggering it, waiting out the blast and walking on through. While it’s theoretically possible to make an infinite geyser wall with several geysers (possibly on a Teal Pressure Pad / Dart Trap timer?) it’d require a fairly large number of Geysers and the height would be heavily limited due to having to place the Geysers below each other.

7 Likes

I was thinking more that geysers would only trigger once you were right above them. You would be forced to take… wait I see your point. My inntelajense is supreem. 0.o

6 Likes

btw, can you move this mob spawn to the upper chest?
image

Anyways that’s all, I’ll be pasting it in now

5 Likes

Alright! I have put in all the armor, weapons, ammo, accessories, enemy spawns, player spawn, life, mana, etc… the map is physically and command-wise finished!
I also found a couple unbalanced weapons in the mix, so I changed and modified a few, so don’t be alarmed if you find a mage weapon or two with completely different stats than what is on this application.

3 Likes

you probably should note every or atleast most of changes here

4 Likes

ok

  • Nerfed heatray, spirit flame, and orange zapinator dramatically. They were all wayyyyy too op for their own good and pretty much crushed everything on-tier.
  • Nerfed Ballista Staff slightly due to being too overpowered in rounds 12-19. Paladins for some reason seem to decrease their dps.
  • Buffed Vampire Knives (yoyo), The Horseman’s Blade, Laser Machinegun, and Vortex Beater due to being too underwhelming and nearly useless anywhere past round 12.
  • Removed gel from starter equipment in Hellbat due to unforseen exploits involving the chest used to grant the player gel upon choosing the class.
  • A lot of minor buffs and debuffs I can’t remember.
3 Likes

more changes:

  • Massively buffed Sky Fracture, Laser Machinegun, tier7 Elf Melter, Hellwing Bow, and Toxic Flask.
  • Added infinite gel for flamethrower. more flamethrower ammo on the way.
  • Removed Master Ninja Gear because of accessory clutter. Removed slimy saddle because it stones you fsr.
  • Nerfed minishark due to it dealing insane dps and farming abilities at once for a first-tier weapon.
  • Nerfed leaf blower velocity (because its flamethrower projectile, the range decreases) and damage.
  • Slightly buffed funni vampire yoyo thingy’s damage.
4 Likes

major changes to flamethrowers.

  • Added new ammo for flamethrowers, Hellstone. Hellstone deals high damage and fires Inferno Fork projectile.
  • Added new ammo for flamethrowers, Pink Slime Blocks. These blocks fire Flower of Fire projectile.

both are found in Ammo Chest #2.

Also, when is public testing @Tejdxa ? the map is finished unless I come up with new ammo ideas. Everything is balanced as far as I can tell, though testing may be required to see if things are actually balanced and to see if the map is possible to beat.

5 Likes

I am available at the following times. This calendar will remain the same until further notice.

Weekdays Times
Monday 5:00-9:00 PM UTC
Tuesday 5:00-6:20 PM UTC
Wednesday 6:20-9:00 PM UTC
Thursday 5:00-9:00 PM UTC
Friday 6:20-9:00 PM UTC
Saturday all times
Sunday all times EXCEPT 11:00 AM-2:00 PM UTC

This friday I won’t have anything from 3:30-9:00 PM due to a lack of both track practice and music lessons :smiley:

5 Likes

u dont really need them to do playtest

5 Likes

yeah but nobody else is interested except rylee lmao
that, and our timezones conflict so much

5 Likes

More changes:

  • Reduced range of starter flamethrower.
  • Decreased usetime of all bows to 15 due to them being extremely unpowered.
  • Added Anklet of Wind to all classes’ starting items to make traversing the map easier.
  • Removed a lot of surface hellstone to make traversing the map easier.
  • Removed most geysers to make the map fairer and easier to traverse.
  • Buffed Water Bolt’s use animation time, buffed Book of Skull’s usetime to 20.
  • Removed Flying Carpet.
5 Likes