The only thing I can see so far is parkour with telekinesis, but for people who don’t like parkour that can alleviate a potential reason to not play that map anyway.
If anything, in the minority of cases, you could apply harsher penalties for certain abilities that work too well on a map, but to ban them seems limiting. Parkour maps that are trivial with telekinesis could apply a cost penalty to that ability to push the difficulty in a different direction, so that map isn’t too easy with it. I would say this should be used sparingly because most abilities should be well-rounded and balanced.
I don’t understand your Shaman example. The point of Shaman is to get extra HP, that doesn’t seem to relate to your map only. It can make buying HP redundant on other maps just the same.