Download
Latest version published: 2024-06-30T11:07:00Z
Windows
planetora-game-win-x64-20240630.zip
Linux
planetora-game-linux-x64-20240630.zip
I’ve not actually run it on windows recently because I develop on linux, I did run the windows version via proton to test it, so anyone can let me know if it’s not completely broken.
Play Test Goals
- Craft all craftable items
- Find all items found only in chests
- Use different spells in combat
- Fight all available enemies
- Test out use of user interface and keybinds
- Find any bugs, performance issues or crashes
There is no proper gameplay loop yet and quite a few things are missing to properly show off what features will be present in early game. Instead we have the basic parts of various systems such as chest loot, enemy drops, combat and crafting. To get all spells, you will need to go find chests.
Starting Inventory
Items and Loot
Item drops doesn’t currently exist so items gained go straight into your inventory.
Save Files
The game currently saves your player to same folder the game executable is in. The player inventory and world location is saved into player.data
. World chunks once generated are saved to the chunks
folder. You can rename or delete these files if you want to reset anything.
Note that the game will only save anything until you quit normally. Force closing the game or crashing will not save the game. The only way to save is to ctrl+c or maybe alt+f4 but I didn’t test that one recently.
All Obtainable Spells
Three tiers of fire punch spells:
Three tiers of fire shot spells:
One ground pound spell:
Lantern Spell:
Mining Spell:
(This spell is pending some new features to be completed: projectile rotation and animation)
All Obtainable Gear
Three Wards:
Three Boots:
Four Rings:
Item Information
Currently item hover info (stats and crafting materials) isn’t implemented, so for now you can use this list as a reference:
Spells
Show Spells
Smoke Punch
2-hit combo dealing 2 then 4 damage
Flame Strike
3-hit combo dealing 3-3-6 damage
Crafting Recipe:
- Smoke Punch
- 30 Iron Ore
Inferno Strike
3-hit combo dealing 4-4-8 damage
Crafting Recipe:
- Flame Strike
- 15 Celestium Ore
Smoke Ball
Shoots a slow smoke projectile dealing 10 damage
Cooldown: 2 seconds
Flame Shot
Shoots a fire projectile dealing 20 damage
Cooldown: 3 seconds
Crafting Recipe:
- Smoke Ball
- 30 Iron Ore
Inferno Bolt
Shoots a fast fire projectile dealing 30 damage
Cooldown: 5 seconds
Crafting Recipe:
- Flame Strike
- 15 Celestium Ore
Inferno Pound
Attempts to grab an enemy and then falls to the ground dealing a maximum of 60 damage in an area
Cooldown: 5 seconds
Obtained from chest loot.
Lantern
Creates a floating lantern that provides light for up to one minute
1 stack is used per cast
Obtained from chest loot.
Rock Twister
Drills through and completely destroys blocks it travels through
1 stack is used per cast
Crafting Recipe:
- 20 Stone
- 1 Moulder Hide
Gear
Show Gear
Wooden Ward
Reduces Incoming Damage by 2
Crafting Recipe:
- 10 Wood
- 2 Moulder Hide
Reflective Ward
Reduces incoming damage by 25% and deals that damage to the attacker
Obtained from chest loot.
Minor Protection Ward
Reduces incoming damage by 5
Crafting Recipe:
- 10 Iron Ore
- 2 Moulder Hide
Forester’s Boots
Increases movement speed by 30%
Obtained from chest loot.
Adventurer’s Boots
Increases dash speed by 30%
Obtained from chest loot.
Wooden Boots
Increases movement speed by 10%
Crafting Recipe:
- 10 Wood
- 5 Leafwing Feather
Iron Boots
Increases movement speed by 20%
Crafting Recipe:
- 10 Iron Ore
- 5 Cavewing Feather
Finisher Ring
Increases final hit damage by 75%
Obtained from chest loot.
Ranger’s Ring
Increases projectile speed by 30%
Obtained from chest loot.
Wooden Ring
Increases all damage by 2
Crafting Recipe:
- 10 Wood
- 2 Moulder Hide
Iron Ring
Increases all damage by 4
Crafting Recipe:
- 10 Iron Ore
- 2 Moulder Hide
Known Issues
- Material can get stuck at the edges of and inside chunks - currently you can see this most often when water flows down to the edge of the loaded chunks and then stops
- Material cannot flow properly between edges of chunks - most noticeable when water bunches up against the left/right boundary of a chunk
- Some performance issues around a lot of water moving when loading a chunk that happens to have a lot of flowing water
- Dashing is possible during casting spells that can cause some interesting interactions
- It’s possible to hit enemies even if there are blocks in the way
- It’s possible when using a magnetising spell (like Flame Strike) that you will be clipped through a wall
- It’s possible to shove an enemy or yourself into the underside of a block
- Crafting spells seems to not actually use the previous spell