This is part 1 because I’ve not done the benchmark scenarios yet.
Download
Windows
client-windows-x64.zip (6.7 MB)
Linux
client-linux-amd64.zip (9.8 MB)
Running
The recommended way to run it is by opening command prompt or powershell in the folder of the executable and running it through that, this will show logs so that if the game crashes or you experience slow down of the game, you can take a screenshot of what it says
Step 1
Open the folder that you put the files into:
Step 2
Type powershell.exe
in the address bar and press enter:
Step 3
Type .\planetora-client-60fps.exe
and press enter
or
Type .\planetora-client-120fps.exe
and press enter
Example:
Step 4
Note that after the game window is open, in the powershell window it will print out stats. If you encounter issues it will be useful to see what stats are printed out.
Note that you should not run the 120fps executable if your screen refresh rate is 60, as this is not a valid test of the game’s performance.
Example fullscreen screenshot at 1440p:
Controls
This is not the final control scheme, this is just for the tech perf test.
Material is placed using left-click
. You can only place material in empty space. You can change material using 1
and 2
. The current material is shown at the top-left of the screen.
Tiles and Walls are placed using right-click
. You can place them over anything. You can change tile/wall using 9
and 0
. You can switch between tiles and walls using -
. You can delete tiles/walls using middle-click
(this is not ideal atm for people using trackpads).
To quit press esc
or alt+f4
.
What to check
Here are a few things to check amongst other things you come up with or encounter:
- If the game looks as smooth as other games (like Terraria, if you run it without fps drops) at your chosen fps (60 / 120)
- If the current keyboard/mouse bindings work
- If the textures render properly
- If the game crashes for any reason
- If any of the existing materials don’t work in certain scenarios
- In what scenarios your game slows down
Other things to know
- The Lighting Quality is set to Medium (out of Low/Medium/High)
- The stone material is likely to be removed in favour of simply using stone blocks
- The UI and keybinds are just temporary because in the actual game, you cannot just spawn things out of thin air and break/place blocks anywhere on screen
- Smooth movement up/down diagonals of blocks is not implemented - at the moment it just auto jumps
- When you get to the end of the pre-generated chunks you will just see the edge repeated, this is normal at the moment
- Material movement between chunks is a bit bugged, in particular, that they don’t flow properly
- There is no zoom yet, so this means at the moment higher resolution = you see more