This thread will contain all of the changes/fixes to zombies when they are pushed.
9th July 2016 - v1.1
- Trash Duplication bug fixed
- Life and Mana can no longer exceed maximum (causing people to be stoned)
- People will not lose all their items if they are revived right before the round ends
- False corner teleportation reduced
- Improved illegal stack handling
- Granite Elemental added as a special mob that may spawn instead of Granite Golem
- Hoplite added as a special mob that may spawn instead of a Giant Bat
- Goblin Summoner added as a boss on Round 13
- Psycho added as an alt primary mob for Rounds 13-15
- Deadly Sphere added as an alt primary mob for Rounds 17+
- Martian Officer replaced with Gigazapper for Rounds 11 and 12
- Chattering Teeth Bomb added as an alt special mob for Rounds 14 and 15
9th July 2016 - v1.2
- There are now 10 seconds wait period between each round
- All alive at the end of a round lose 10% of their score per unrevived person, up to a maximum of 30%
- Score bonus for completing round increased from 500/r to 750/r
- End of Round auto-heal now takes into account the players health
2 Likes
24th November - v1.3
- Waiting for everyone to pick Classes has been removed to avoid AFK people breaking lobbies
- Added Ogre has alt. boss for Round 10 and 13
- Added Wither Beast as alt. boss for Round 5 (prob going to be changed)
- Broken round bug fixed (no zombies left to kill, but round doesn’t end)
Coming up (Not at the same time):
- Starting weapons now given when class is picked
- Difficulties
- Abilities
- More cheat protection
- More maps
- Fixing “/all” so that it sends to other Dimensions
- Inviting players from other Dimensions
- Invite-only Lobbies, non-customisable lobbies that give the same XP as public lobbies, but invite-only
1 Like
Awesome ideas, cant wait for all of them to be implemented.
1 Like
Abilities coming to zombies:
Dual Wield
- Shoot in both directions
- Upgrade to increase the power and speed of your dual wielded weapon
- Reach the final upgrade to enable a powerful strike
Coward
- Get teleported to safety and healed when you are about to die
- Upgrade to increase healing effect, clear enemies around safe area and reduce cooldown
- Reach the final upgrade to enable a short-burst of all maxed nebula buffs when teleported
Telekinesis
- Set on fire, confuse and push all enemies away
- Upgrade to increase debuffs and push strength
- Reach the final upgrade to enable a short forcefield that prevents enemies and projectiles from getting close
2 Likes
Finally!
(also, is it possible to suggest a map?)
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No, you may only build one and request a staff member to look at it. If it is good enough (not only visually) it may be added to the list of maps.
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Wait, so do helpers have any authority over maps? Or is it just the higher-ups?
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Pretty sure it’s just the higher-ups since helpers can’t really do anything. We only assist the staff
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