Zombies Update

This thread will contain all of the changes/fixes to zombies when they are pushed.

9th July 2016 - v1.1

  • Trash Duplication bug fixed
  • Life and Mana can no longer exceed maximum (causing people to be stoned)
  • People will not lose all their items if they are revived right before the round ends
  • False corner teleportation reduced
  • Improved illegal stack handling
  • Granite Elemental added as a special mob that may spawn instead of Granite Golem
  • Hoplite added as a special mob that may spawn instead of a Giant Bat
  • Goblin Summoner added as a boss on Round 13
  • Psycho added as an alt primary mob for Rounds 13-15
  • Deadly Sphere added as an alt primary mob for Rounds 17+
  • Martian Officer replaced with Gigazapper for Rounds 11 and 12
  • Chattering Teeth Bomb added as an alt special mob for Rounds 14 and 15

9th July 2016 - v1.2

  • There are now 10 seconds wait period between each round
  • All alive at the end of a round lose 10% of their score per unrevived person, up to a maximum of 30%
  • Score bonus for completing round increased from 500/r to 750/r
  • End of Round auto-heal now takes into account the players health
2 Likes

24th November - v1.3

  • Waiting for everyone to pick Classes has been removed to avoid AFK people breaking lobbies
  • Added Ogre has alt. boss for Round 10 and 13
  • Added Wither Beast as alt. boss for Round 5 (prob going to be changed)
  • Broken round bug fixed (no zombies left to kill, but round doesn’t end)

Coming up (Not at the same time):

  • Starting weapons now given when class is picked
  • Difficulties
  • Abilities
  • More cheat protection
  • More maps
  • Fixing “/all” so that it sends to other Dimensions
  • Inviting players from other Dimensions
  • Invite-only Lobbies, non-customisable lobbies that give the same XP as public lobbies, but invite-only
1 Like

:open_mouth:
IS LAGBAT HORDE GONE???

1 Like

27th November - v1.4

  • When a player leaves a lobby, their total score gain (including those spent) is distributed among remaining players
  • Upgrade all toggle, which allows you to upgrade HP/Mana in one click, rather than multiple
  • Protected Lobbies: “/lobby joinp” to create a new protected invite-only lobby
1 Like

Awesome ideas, cant wait for all of them to be implemented.

1 Like

Abilities coming to zombies:

Dual Wield

  • Shoot in both directions
  • Upgrade to increase the power and speed of your dual wielded weapon
  • Reach the final upgrade to enable a powerful strike

Coward

  • Get teleported to safety and healed when you are about to die
  • Upgrade to increase healing effect, clear enemies around safe area and reduce cooldown
  • Reach the final upgrade to enable a short-burst of all maxed nebula buffs when teleported

Telekinesis

  • Set on fire, confuse and push all enemies away
  • Upgrade to increase debuffs and push strength
  • Reach the final upgrade to enable a short forcefield that prevents enemies and projectiles from getting close
2 Likes

6th June

  • Anyone being revived as round ends will be instantly revived
  • Prep time before Round 1 is now 10 seconds from 5
  • Boundary checks now teleport users to their last location inside the arena, not to the edge
  • Tactical Skeleton boss removed
  • Fixed private lobby creation
  • Fixed protected lobby xp/dp gain
  • Increased penalty for not reviving people
  • Penalty for not reviving people now goes to the people who got reset
2 Likes

Finally!

(also, is it possible to suggest a map?)

1 Like

No, you may only build one and request a staff member to look at it. If it is good enough (not only visually) it may be added to the list of maps.

1 Like

Wait, so do helpers have any authority over maps? Or is it just the higher-ups?

1 Like

Pretty sure it’s just the higher-ups since helpers can’t really do anything. We only assist the staff

1 Like