I didnt exactly understand this point: killing zombies would benefit everyone in lobby regardless, its just that you gain more benefit by getting more money and defending yourself
Zombies is not tower defence tho?.. And seperate instances were never excluded, it requires some testing to see which one is more viable
i thought of making this not on everyday basis, but more like a tournament, otherwise organisation issues are gonna plague this concept.
I dont get how this encourages toxicity, with such idea showing whenever player dies is also bad because everyone can scroll up chat, count, and this will encourage toxicity
And usablity may be in smth like sentry runs or generally in long runs in order to count, for example, how much did it take to set something up