Zombie Spawn Toggle

This is a set of commands that would enable or disable a specific zombie spawn after certain conditions have been met.
This is useful for increasing/decreasing difficulty, and would also allow more freedom when building maps through increasing mob count, and or enabling mob spawns in more difficult to manage locations as the game goes on.
This COULD be done when purchasing a specific tier of item from a specified chest, but that would be a lot of extra work and could very easily lead to zombies spawns in locations only one person/class could access, they die, then the game is over as nobody else can get to them.
That would partially fall on the Zombies Managers to catch when accepting a map, but I digress.

Conditions could include:

  • Specific round is passed
  • Amount of players in the lobby

Command would be something like
/set [mobspawn] [name] [condition] [value]

/set mobspawn topleft round 5
would turn on the specified zombie spawn after round 4 is completed.
You could also include an “enable” or “disable” parameter in order to disable a spawn after a round, but I can’t imagine this would be particularly useful - especially not in a world where we can customize the mobs of each wave of zombies.

/set mobspawn topleft playercount 3
would turn on the specified zombie spawn if 3 or more players are in the lobby (the above enable/disable could also exist here)

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