Wave 21-25 ideas

wave 21: boss round! 1 million health paladin, mobs: martan walkers, paladins, elf copters, srollers and santa NK1s, wave 22: boss round! 2.5m health queen slime!, same mobs, but 200% health buff., wave 23: boss round! 7.5m health flying dutchman! same mobs, but with 500% damage and 50% defence buff. wave 24: boss round! 15m health duke fishron. same mobs, but with 3000% health buff. wave 25! final wave! boss: empress of light with 100 million health. same mobs but with 35000% health buff.

2 Likes

These enemies are usually reserved for the Christmas event maps

I dont think a paladin can be a boss and an enemy at the same time in the same round (besides, its a boss in one of the waves before 21). also, it feels way too unbalanced. and even then, you can just constantly attack it

Because its a early hm boss, it does about 60 dmg, so its also a waste of time (along with all the ridiculous boss and their buffed health)

This and all the other health buffed enemies make the games feel boring due to the same enemies appearing

This boss has multiple problems

  • Cant go through walls

  • Also would be very boring

  • Summons pirate enemies

  • MIght not be able to fit in the map anyways

This will enrage on most maps as they arent near the ocean, also, same problems as queen slime

It will enrage if its daytime, also bullet hell


Also, the bosses are a really bad idea, because the final boss was Moon Lord and acts as a really cool ending (other then infinite mode) as its the only Boss Boss in Zombies. The feel would be ruined if suddenly, some gelatin queen slime boi decided to come with their 2.5M health.

Also also, most maps are built to give you gear for ml and endless mode, but not past, so that means that all maps will be unprepared for new stronger mobs and cant give any more upgrades.

2 Likes

Adding to what Solysis said, I suggest you space these out more. It’s tiring to have 6 boss rounds back to back

3 Likes

Mob damage can be modified too

Zombies Survival always takes place in nighttime.

3 Likes

Imagine, dungeon guardian doing little damage but kicking everyone around…

3 Likes

lets say it did 1 dmg. with all other stats unedited, you hit DG 9999, 19998, or 29997 times, and it hits you for [your health]

3 Likes