Changes to Inactivity
Following from the changes on May 9th, a penalty has been introduced for inactive accounts. This however, can penalise people who are active, but not participating properly; when your Experience Efficiency Bar reaches 0%, there are two penalties that occur: The first is that you can no longer gain Experience. This is not such a big problem as you can still restore items, buy upgrades, buy items from the shop and other people, as well as gain DP as usual. However, the second penalty adds to the first in that instead of reducing your Experience Efficiency, it will start taking away DP. For people who are inactive, Experience Efficiency reaching 0% is inevitable, and so after they are inactive for the period of time it takes to get to 0%, they will start losing their DP to the System Bank, which is distributed among the activities explained in the May 9th update.
The future
Further, with this update, losing DP forever to inactive accounts will no longer be an issue. Moving forward, more additions will be made to both DP inflows and outflows, making it both easier to gain DP as well as giving you more options to what you spend it on. In the near future, changes will also be made to Item Lifetime’s so that they only decrease while you are in-game; this update will also heavily reduce the Item Lifetime per item to get rid of the current existing padding added to cover offline play. Other big things still planned are Quests and the Market. However, in the meantime, the current system will be evaluated for which of these changes are needed the most.
For anyone who missed the posting in General Chat
Trading System Update - Stage 2
Experience Efficiency is officially in and running. Over time, your experience efficiency will reduce until it reaches 0. The efficiency affects how much experience you gain, with a total of (experience gain) * (efficiency). This means if your efficiency is at 50%, you will gain half has a much experience as you normally would.
Refilling your experience efficiency is easy, just hover over your efficiency bar and enter the amount of % you want to refill. If your entered amount would cause you to go over 100%, the system will correct the value and not over charge you.
Restoration has been updated to allow you to use items as well as DP. Just open the restoration form by right-clicking an item and selecting it. Then simply click on any items you want to sacrifice and they will disappear, adding life to your item. Please note currently the life displayed does not automatically update and will require you to click on the inventory tab again or refresh to see the updated value. Using this method, you can extend your item’s life beyond its starting maximum. For example, the starting life of an R3 is 16 hours, but this one has been extending beyond that: