Changes
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Plantera and Queen Bee despawn if they are near spawn
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Travelling Merchant has a really high chance to spawn at 12:00 AM
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Nerfed drastically all mobs from Old One’s Army, including bosses
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Added Anti-Rush mechanic which makes bosses impossible to spawn until they hit Base Difficulty time. Bosses affected:
Duke Fishron
Golem -
Survival Dimension follows a new boss progression:
| Boss | Base Difficulty | Time After Reset Until Boss Hits Base Difficulty | Is affected by Anti-Rush? |
|---|---|---|---|
| King Slime | 1.0 | - | - |
| Eye of Cthulhu | 1.0 | - | - |
| Eater of Worlds | 1.0 | 1 day | - |
| Brain of Cthulhu | 1.0 | 1 day | - |
| Queen Bee | 1.0 | 1.25 days | - |
| Skeletron | 1.0 | 1.5 days | - |
| Wall of Flesh | 1.0 | 2 days | - |
| Twins | 1.0 | 3 days | - |
| Destroyer | 1.0 | 3 days | - |
| Skeletron Prime | 1.0 | 3 days | - |
| Empress of Light | 0.8 | 3.5 days | - |
| Plantera | 1.1 | 4.5 days | - |
| Golem | 1.2 | 5 days | Yes |
| Duke Fishron | 1.2 | 5.5 days | Yes |
| Cultist | 1.2 | 6 days | - |
| Moon Lord | 1.0 | 6 days | - |
| Considering Base Difficulty is the strength multiplier |