Why is this sad? We are not targeting you, we are trying to ensure everyone is following the rules, and trying to maintain a fair playing environment. There is nothing worse than entering a lobby, finding out someone is cheating, and having the game drag out indefinitely because said player cannot die. They gain an unfair amount of points by reviving downed players (if they even bother to), and these points are valuable. There’s only so many points one can lose before their progression is halted or prevented, and this can cost players the game. Plus, these cheaters suck the fun out of the challenge of reaching high rounds and potentially beating the Moon Lord. Can you really consider it a win if it was done through tactics such as potentiating the existence of a cheater in a lobby?
Losing before round 12 doesn’t happen often, and I honestly find it slightly sad. I’ll be doing school work, when I think “Oh, I’ll take a break and play zombies”. I join a game, and am stuck for the next half hour playing, because my morals don’t allow me to leave before the game ends.
Oh man if I could still edit it, I’d add:
Killing the last enemy right when someone dies (most likely cus they fell)
inspired by Big Russ on March 1st during a cryptic castle run
it’s been so rare lately for me to lose points since I hold back on killing last wave enemies – rip to summoners that can’t debuff minions (mobile double tap on the icon to remove buffs) on time
I’m not sure if this is confirmed yet, but I think I’ve noticed a few times:
if a sentry summoned by the sentry ability kills the last enemy and someone is dead the last person that damaged that mob will lose the points, not the sentry user.