For those of you who don’t know, Chilling recently pulled a bunch of us into the realm of RolePlay (RP), so I figured I’d write down everyone’s characters, and whom they have dueled. For the “brief” overview of what RP Duels are, click this link:
https://docs.google.com/document/d/1edV29a9Ps_0QvU5NDIT0CpH8OtPg967dD0LPkvOvGU4/edit?usp=sharing
For the Dueling Leaderboards, every time you win a RP duel, you gain one point. Losing a battle results in the loss of a point. Tieing has no point effect whatsoever. Whomever is at the top of the leaderboards every Saturday will get the Title (King of Duels) from whoever previously had it.
Leaderboards: https://docs.google.com/document/d/1_UfiYv_tqhmJ3a2t4pakl-xwRNazEEPuG3zuEHX-0oY/edit?usp=sharing
For creating your Character, I want you to evaluate how well your character does in each of the following categories, then post it here so I may write down your characters information.
Remember to give me your character’s name!
Multiple characters are allowed, but their leaderboard scores will be tracked individually
For grading your statistics, you may only have one 10/10 one 9/10 one 8/10 one 7/10 one 6/10 one 5/10 and any amount of the others below 5/10 (try to balance it :p)
Strength: /10
Speed: /10
Flexibility: /10
Durability: /10
Aim: /10
Intelligence: /10
Magical Power: /10
Stealth: /10
Strategy: /10
For grading weapon statistics, you can only have one 10/10, one 9/10, two 8/10’s two 7/10’s 3 6/10’s
Weapon Mastery
Fist: /10
Sword: /10
Dagger: /10
Wooden Staff: /10 (Like the melee staff, not the magical staff)
Wand: /10
Spear: /10
Club: /10
Axe: /10
Katana: /10
Bow: /10
Crossbow: /10
Knuckles: /10
Guns: /10
Throwing Shurikens/Daggers: /10
Explosives: /10
Any other weapon types may be added manually, but the statistics system can not be changed.
Suggest any other statistics to add plz!
Blanc - Blanc
Strength:5/10
Speed:10/10
Flexibility:7/10
Durability: 4/10
Aim:4/10
Intelligence: 8/10
Magical Power: 4/10
Stealth:9/10
Fist: 5/10
Sword: 8/10
Dagger: 9/10
Wooden Staff: 7/10 (Like the melee staff, not the magical staff)
Wand: 2/10
Spear: 6/10
Club: 3/10
Axe: 3/10
Katana: 10/10
Bow: 7/10
Crossbow: 4/10
Knuckles: 4/10
Guns: 6/10
Throwing Shurikens/Daggers: 8/10
Explosives: 6/10
Chains: 5/10
Shadow Sneak
Melds into any nearby shadow and warps to another shadow. 5 wandering shadows are send out to attack and shock enemies. The shadows can easily be dispelled by attacking them
Electric Charge
Masses amounts of electricity which greatly increase speed before charging in a direction. Can choose to either force all the electricity into a body part for a precise strike which can rip apart the unsuspecting, or, the electricity can be discharged into a single point, sending all the electricity into the target. Damage dealt depends on charge time
Drink (Katana only)
Commands Blanc’s Katana to drink any blood on the nearby ground and/or commands the katana to drink a certain amount of the holders blood in order to gain boost to strength, speed, reaction, flexibility, and magic power. Does not last long, and can render the holder feint, or sometimes even unconscious.
Form Pulls any nearby elements not under the control of anything unto Blanc’s weapon of choice. Enlarges the weapon, increases blades cutting strength, it also gives the weapon a projectile with unique effects, shapes, sizes, and potency, depending on what elements were used, and what weapon it was used on.
Explode Used as a last ditch effort, His left arm, which is detachable, and his chest both contain a large quantity of an unknown chemical that when triggered will explode. His arm detonation is similar to that of 1 pound of C4, but the chest piece will explode with the force of almost 15 pounds of C4. He was commanded to only use the chest explosion if absolutely necessary by his previous master. (Chest piece not in duels)
Gelu - ChillingFrostbite
Strength:7/10
Speed:8/10
Flexibility:0 /10
Durability: 5/10
Aim:5/10
Intelligence: 9/10
Magical Power: 10/10
Stealth:0/10
Strategy:6/10
Weapon Mastery
Sword:8/10
Dagger:8 /10
Scepter:10/10 (( The Staff part is 10/10 and Wand is like 9/10))
Spear:7/10
Inisha - Rebekah
Strength: 7/10
Speed: 5/10
Flexibility: 5/10
Durability: 6/10
Aim: 10/10
Intelligence: 9/10
Magical Power: /10
Stealth:0 /10
Strategy: 8/10
Fist: 4/10
Sword: 2/10
Guns: 2/10
Shields: 10/10
Weaponize
Able to put ultra-sharp blades on her shields, able to cut down many with a single throw, takes two turns to do
Seven-up
When at low health, she tosses her shields onto the ground, and takes out dynamite. No need for further explanation.
Wormhole
At the cost of all of her magic, Inisha throws a shield, which drags the enemies to it for a few seconds.
Adrenaline
Numbs her sense of pain, allowing her to stay in battle longer. Knocks health by 30% when Adrenaline is over.
Sit
Inisha sits down.
Dante - GoldenRound
Strength: 10/10
Speed: 4/10
Flexibility: 5/10
Durability: 9/10
Aim: 8/10
Intelligence: 4/10
Magical Power: 6/10
Stealth: 4/10
Strategy: 7/10
Twin Long Swords: 10/10
Flaming Spear: 9/10
Hammer: 8/10
Flaming Spear: 8/10
Flaming Whip: 7/10
Fists: 7/10
Molotov: 6/10
Flaming Shield: 6/10
Huge Blade: 6/10
Lazer Blast: 5/10
Umbra - ChillingFrostbite
Strength: 7/10
Speed: 9/10
Flexibility: 8/10
Durability: 0/10
Aim: 10/10
Intelligence: 7/10
Magical Power: 6/10
Stealth: 0/10
Strategy: 5/10
Dual Berettas - 10/10
Sniper Rifle - 9/10
Martial Arts - 8/10
Duel Abilities
Dual Berettas - Umbra carries 2 concealed identical Berettas. These guns use bullets made of mana instead of actual bullets. At close range the bullets can easily pierce flesh, but at farther distance they can merely bruise skin. The guns take minimal charge time for a bullet. (-1 cast per bullet)
Sniper Rifle - Umbra has a Sniper Rifle hooked on his back. This uses the same bullets as the Dual Berettas, but costs a full turn to charge. It pierces skin at all distances, and will tear off limbs if in a very close distance. (-3 casts per bullet)
Sharpshooter - This dilates the pupils of the user, and increases aim (20 %) as well as enhancing vision. The buff has a drawback though, after the user uses it and it wears off their vision is blurred and decreases accuracy somewhat for the next turn or two. ((-3 Stamina))
Rapid Fire - This boosts Umbra’s Beretta’s. It takes in a lot more mana, but in return it can fire 4 cast bullets per trigger pull. (-4 casts per bullet)
Adrenaline Rush - When this Ability is used, his heart rate increases, his pupils Dilate inwards, and he gains a huge speed boost. This ability uses the turn it is said and after the turn is over it wears off, but when it does wear off Umbra is extremely fatigued, he can even faint if he is in bad shape. If he doesn’t faint then he is usually winded for 2 or 3 turns (-10 Stamina).
NiteMare - NiteMare
Strength: 10/10
Speed: 8/10
Flexibility: 5/10
Durability: 3/10
Aim: 0/10
Intelligence: 4/10
Magical Power: 0/10
Stealth: 9/10
Strategy: 3/10
Fists: 8/10 (Brass Knuckles)
Dual Daggers: 10/10
Smoke Bomb: 5/10
Oblak - TheInfestr
Strength: 8/10
Speed: 8/10
Flexibility: 6/10
Durability: 10/10
Aim: 10/10
Intelligence: 2/10
Magical Power: 2/10
Stealth: 2/10
Strategy: 3/10
Handcannon: 10/10
Rapier: 9/10
all else is is like 3/10