Red's House

what do you mean:

@Solysis?

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I went to look for the map, these aren’t the correct coordinates, use the /pos command to get the map’s location, ideally the one players spawn at

And while I’m at it, under closer inspection, some chest pricings are very inconsistent and are very suboptimal for normal gameplay. Examples are:

I suggest you follow a positively linear method regarding weapon pricing for every chest, where the next weapons’ costs will not be cheaper than previous upgrades, especially with these kind of modifications added to them. The problem of too many mob spawns has been treated, but weapon chests’ prices are still an issue, as well as you didn’t use the correct coordinates; use the /pos command to note down where everything is placed (and so I can personally check the map), don’t use either cell phone position nor edit the preview image.

You can have a look at other map submissions if you want to get any ideas.

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OK thanks a lot, but can you tell me what good prices are, I’ve tried fixing things, but now costs are too expensive, as opposed to to cheap, what would be a good middle ground?
P.S. I can’t give the precise position jut yet, but I’ll be able to in a few hours.

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As I said, you can have a look at other submissions too to get any ideas. There is also the factor of considering what round would each weapon be normally bought on, but one thing is certain for sure; later prices should not be cheaper than earlier ones. I’ll be checking here again after you apply some more changes.

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OK, but in Cryptic Castle, it goes Brand of the inferno for 25000, then gungnir for 15000 (roughly, it might be 12000, but something like that), it was excepted for Cryptic Castle, so why not Red’s house?

Also @the_nono, if you want to see the topic, It’s here.

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Map is nearing 4 years old now, and so is outdated with current times. It is very much not recommended to follow that prompt, and comparing new maps with Cryptic Castle is also not suggested for specific reasons, one being that the map is overloaded with content.

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more specifically they increase exponentially, generally because the amount of points you can get per round also increases exponentially.


herse an example from lego

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