what do you mean:
I went to look for the map, these aren’t the correct coordinates, use the /pos
command to get the map’s location, ideally the one players spawn at
And while I’m at it, under closer inspection, some chest pricings are very inconsistent and are very suboptimal for normal gameplay. Examples are:
I suggest you follow a positively linear method regarding weapon pricing for every chest, where the next weapons’ costs will not be cheaper than previous upgrades, especially with these kind of modifications added to them. The problem of too many mob spawns has been treated, but weapon chests’ prices are still an issue, as well as you didn’t use the correct coordinates; use the /pos
command to note down where everything is placed (and so I can personally check the map), don’t use either cell phone position nor edit the preview image.
You can have a look at other map submissions if you want to get any ideas.
OK thanks a lot, but can you tell me what good prices are, I’ve tried fixing things, but now costs are too expensive, as opposed to to cheap, what would be a good middle ground?
P.S. I can’t give the precise position jut yet, but I’ll be able to in a few hours.
As I said, you can have a look at other submissions too to get any ideas. There is also the factor of considering what round would each weapon be normally bought on, but one thing is certain for sure; later prices should not be cheaper than earlier ones. I’ll be checking here again after you apply some more changes.
OK, but in Cryptic Castle, it goes Brand of the inferno for 25000, then gungnir for 15000 (roughly, it might be 12000, but something like that), it was excepted for Cryptic Castle, so why not Red’s house?
Also @the_nono, if you want to see the topic, It’s here.
Map is nearing 4 years old now, and so is outdated with current times. It is very much not recommended to follow that prompt, and comparing new maps with Cryptic Castle is also not suggested for specific reasons, one being that the map is overloaded with content.
more specifically they increase exponentially, generally because the amount of points you can get per round also increases exponentially.
herse an example from lego
There @Sertastic I’m done all the things you told me to do, now what?
All you did was fix the positions of chests, the prices are still the same problem…
I went to have a look at the map as well, the Echo Coating creates a huge issue, given also that you have gatekept the armor chest behind an invisible switch guarded by invisible spikes, which if it was intended, then it doesn’t work because the armor and class chests, as well as the lever, can be reached from outside. In any case, map hazards shouldn’t be invisible.
Zombies from the tree will also get stuck once they fall, you should add more platforms so they can jump up, that are also visible and not Echo Platforms. All Echo Platforms in this map should be normal platforms really.
I suggest you go through EVERY chest and have a redo on prices and how they increase.
Are you sure you weren’t wearing the extendo grip or one of it’s upgrades? I had the same problem as you, but then I realized I was wearing the extend grip, took it off, and then it was fine. I’ll fix the Invisible spikes, but will leave the non invisible spikes there. Also that’s just armour chest #2 #1 is on a cloud, and perfectly reachable. This was all intended.
I definitely changed some prices, but If you were referring to this:
Then I’ll do that, but please tell me if I should make them higher, or lower
Thanks for the feedback @Sertastic! I’m really interested in making this map work, so I’m happy you’re so invested in helping me!
I think I’ve done that.
I’ve also done that.
And that, so what now, @Tejdxa doesn’t have time to look at the map, so can you, @Sertastic, approve it instead?
Under further review, and after failing to make proper improvements to the map, I regret to announce that this submission will be denied and closed, as the quality of the map is not fitting to the zombies gamemode. Feel free to try again in the future in a new post, either with a new map or with an improved version of this one.