RE: OnlineBoi's Appeal

Ok I was wrong about anti-rush, it isn’t enabled on anything but Duke and Golem.

Edit: Here’s a newer one, from a couple years ago. WoF, Planty, Golem. Is this current?

https://forum.dark-gaming.com/t/survival-update-v2-1-0/30284

What I meant by spawnable is the Crew ability, not breaking orbs/hearts with bombs. So basically no guardrails against boss rushing. Why is that a problem, you ask?

It’s a bit dated, but Pops explained it nicely.

https://forum.dark-gaming.com/t/survival-plans/4511

“From a server perspective, the aim of survival’s balance is to ensure that people can explore each part of the game properly to fill the week, regardless of skill level. People shouldn’t feel pressured into rushing if they don’t want to, or quit because it’s too difficult or easy for them. As survival is currently one server, game progression and in-part, difficulty, is essentially shared between everyone, so it’s very easy for people to miss a lot of content because they were not online or some people to find themselves grinding forever because they cannot keep up. Balance is not an easy aim to achieve, because any change we make has to try to include everyone’s playstyle, whether that’s a veteran player or someone who is fairly new to the game overall.”

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