A modest amount of changes have been sitting on the backburner for a few weeks, and will be pushed with this update! To view them all in full detail click here.
Defense increased from 22 → 24
Damage decreased from 15% → 14%
Magic Damage increased from 10% → 11%
With no real place in the meta, these changes aim to help balance Molten Armor’s usages in hybrid and as a set to be more well rounded.
Solar Flare Helmet
Defense increased from 22 → 23
Solar Flare Leggings
Defense increased from 27 → 29
Solar Flare Breastplate
Defense decreased from 16 → 13
Defense decreased from 28 → 27
Defense increased from 26 → 28
Defense increased from 21 → 23
Crystal Assassin, Frost, & Beetle Legs
Defense increased from 24 → 25
General defense shifts to match up with the slight defense decreases from the last update, all of this aimed at trying to increase kits generally not preferred & increase hybrid options
Max Damage reduced from 120 → 98
Damage reduced from 79 → 74
Max Damage reduced from 111 → 84
Damage reduced from 72 → 65
Damage reduced from 67 → 62
Max Damage reduced from 98 → 80
Damage reduced from 70 → 65
All of these changes made in the name of significantly reducing the viability of wall pierce options, generally a meta where these options are more functional than most other weapons is not preferred as many of these tools become swiss army knifes. This also aims to keep the other wall pierce options in line with the previous Flying Dragon nerf from 1.1.6
Max Damage reduced from 84 → 80
Damage reduced from 71 → 61
Velocity reverted from 20 → 13
Unbeknownst to me, Aqua Scepter has a few odd mechanics tied to the velocity of both players when dealing damage, which causes it to oftentimes hit twice as fast as it normally would. With this in mind, its damage capabilities have been severely reduced in order to compensate for this feat.
Finally, after a very long amount of time, the duel gamemode has been updated!
The new format brings a few small improvements that have been plaguing the duel gamemode for a long time, namely:
- Both players are killed after each round (thus healing, and removing healing potion cooldowns)
- Permabuffs have been added to the duel, ensuring universal buffs will not wear out
- Duel scores are now posted after the duel ends
- Slime rain and similar events are entirely disabled
- All duel arenas have been updated to their most recent state, and most have had the beds removed to reduce methods of camping
More features are planned, but for now hopefully this change will enable the duel gamemode to be utilized in place of manually warping to duels with little to no QoL lost in the process.