Keybrand
Damage increased from 70 → 85, to reflect the 1.4 buff
Clockwork Assault Rifle
Damage decreased from 77 → 74 due to general dominance with little investment
Possessed Hatchet
Damage decreased from 78 → 76, Max Damage decreased from 122 → 116 due to general dominance with little investment
Ghastly Glaive
Velocity reworked, should be similar in viable range
Damage nerfed from 109 → 100, Max Damage decreased from 165 → 150
Tome of Infinite Wisdom
Damage reworked, performance slightly reduced specifically on left click
Crystal Assassin Armor
Hood defense reduced from 28 → 25, Shirt defense reduced from 26 → 25
Specifically while equipping destroyer emblem, this set would outperform 99% of the kits in nearly every single aspect, as such its been pushed into a glass cannon role.
Titanium Leggings
Defense reduced from 32 → 31
Hallowed Greaves
Damage buffed by 2%, as the total armor set is not very viable outside of surprise tactics
Flying Dragon
Projectile damage nerfed from 122% → 108%, Base damage nerfed from 58 → 56
the ability to camp with this weapon with little punishment was obscene and very toxic to play against, so a drastic reduction in the projectiles capabilities was necessary.
Nail Gun
Velocity and projectile modification reverted to try and fix a velocity bug. Will test this weapon more thoroughly should it be fixed.
What’s next?
Multiple tournaments of my creation are planned, but will likely be delayed until spring break
Duel is planned to receive more support soon (hopefully)
The FFA arena has some interesting changes planned… stay tuned for more information soon!
Solorion has joined the creative team! Maybe we’ll consider visually updating some old duels?
Yeah I didnt have reason to buff it, there’s enough swords in play but I didn’t realize it didn’t get buffed to vanilla stats with 1.4 change lmao. THat much I can do, presuming it didn’t make the sword suddenly meta centralizing or something
Cough if I may offer my expert opinion, I believe that those images you speak of are, in fact, screenshots, as seen when hovering over the image with the cursor.
In theory, you could OHK someone with Laser Drill, since its damage is uncapped. But its base is a somewhat low 35, and after my experience with using Laser Drill as a weapon in Zombies (the drill tip was a bit iffy on hitting enemies), I wouldn’t count on it.
in theory laser drill would be really good with orichalcum armor, but shroomite digging claw would be better with titanium
Edit: Normally I’m a summoner, but when it comes to pvp, I’m more of a ‘Mechanic,’ so I’m trying to make the best vanilla pvp, DG pvp, and Calamity Mod pvp tool-only loadout.