Party system
In some games, there is party system which allows to play together much easier as everyone automatically follow 1 player. Idea is:
(/party can be shortened to /p)
/party c[reate]
- create new party.
/party l[eave]
- leave current party
/party role <l[eader]/i[nvite]/m[ember]> <name>
- assign a role to a specific user:
- Member - cant join dimensions, amongst party commands has only
/p l
, and/pc
- Invite - also gains
/p i
- Leader - has access to all party commands and to join dimensions (may be multiple of them)
/party k[ick] <name>
- kicks from party
/party i[nvite] <name>
- invites user to party (default role - member)
/party d[isband]
- kicks everyone from party, including person who wrote this command (aka deletes party) (if all party leaders leave, party automatically deletes itself)
/p[arty]c[hat]
- sends message to all members of party, separate from normal chat
/party a[uto]v[ote]
- toggles autovote, which is off by default. If on, prevents all members from voting, and, instead, all votes are same as the most recent leader’s
/party col[or]
<team color, may be white, red, blue, pink, yellow and green> - if in Survival, Build and, if teams accessible in PvE, there too, sets all members of party to a specific team.
/party w[arp]
- forcejoins (if possible) all members to a dimension, from where this command was entered, as well as sets their team color or autovotes (if possible)
Some additional info:
If dimension is full, but some members are joining, the most recent ones who joined party are staying in their dimension.