Orichalcum+Mythril Sword Nerf

[What is the actual item/mechanic/thing being targeted?]
Orichalcum / Mythril Sword

[What would you like specifically changed about it?]
Add a damage cap of 150, but also increase the base damage by 1.

[Why do you feel that this change is needed?]
It is a great weapon, but it is too broken against randoms.

[Anything else you would like to note]
N/A

True melee is generally harder to get kills with.

8 Likes

Isn’t this just a buff (albeit a small one)? That’s a very high damage cap, especially compared to similar melee weapons like Breaker Blade.

6 Likes

It has no damage cap as of right now

3 Likes

No, it doesn’t, but it’d take a lot of single-class damage investment to hit higher than 150 on these swords. I’m assuming that by this

you mean increasing the base damage (since you already set the damage cap) so it’d just be a buff (although it’s honestly closer to no change at all). Why make this change?

5 Likes

fixed word usage
Small sword = hard to hit

3 Likes

What’s the difference between melee and true melee?

3 Likes

if im correct true melee is basically melee weapons that dont shoot projectiles (ex: Breaker Blade, Titanium Sword, etc.)

4 Likes

This isn’t a reason when anything can be too broken against randoms.

3 Likes

what beetle said
Any player that’s at least decent can very easily avoid death via true melee, especially orichalcum/mythril sword, since they’re relatively small.

2 Likes