No, it doesn’t, but it’d take a lot of single-class damage investment to hit higher than 150 on these swords. I’m assuming that by this
you mean increasing the base damage (since you already set the damage cap) so it’d just be a buff (although it’s honestly closer to no change at all). Why make this change?
what beetle said
Any player that’s at least decent can very easily avoid death via true melee, especially orichalcum/mythril sword, since they’re relatively small.