Ability Idea: Deviant
Obtainment=
(PLACEHOLDER) (maybe Crew)
Controls=
SW = Do Ability 1 (read Down Below, what it does) (Ability Can be done 1x Per wave)
WW = Do Ability 2 (read Down Below, what it does) (Ability Can be done 3x Per wave)
Passives:
When Taking Damage, Set Ur Health to 1, then Become Invincible for 5 Seconds.
Surviving for 10 Seconds AFTER the Incinvibility is over, Heal To Max Hp and ReActivate Your Passive Skill again (Repeats)(you CAN survive a lethal hit basically)
All Healing Sources are DISABLED!
The Forms are Put in a RANDOM Order!
When taking damage, Will also say one of these lines:
“NOW YOU’VE DONE IT!”
“BIG MISTAKE!”
“WRONG MOVE!”
“BEEN THROUGH WORSE!”
“YOU’RE GONNA PAY!”
“I WON’T BE DEFEATED!”
“I’LL SHOW YOU UNSTABLE!”
“I CAN TAKE IT!”
“THAT’S IT!”
“NOT THIS TIME!”
“IS THAT ALL YOU’VE GOT?!”
“WON’T LET YOU WIN!”
“I AM SUBHUMAN!”
When the Player Manages to Survive and Heals, Will say this:
“Ready for the next one!”
“This is what I’m built for!”
“Best Runner ever made!”
“Can’t break what’s already broken!”
“Back in action!”
“Just getting warmed up!”
“That’s how you do it!”
“That was just enough pain!”
“Still fighting strong!”
“It’s not over yet!”
“I remember being this good!”
Ability:
The User Will have 8 Different Forms, Doing one of the Abilities, Will Cycle to the next Form.
Based Of what Form The User Is, Changes The Ability
Info Window (like sentry says “sentries spawned” ect.):
Form: “Form Name Here”
Ability 1: “Remember (ability name of Ability 1)” “Cooldown”
Ability 2: “Divine Hate (ability name of Ability 2)” “Cooldown”
The Forms:
Survivalist:
SW = Increase Your Invincibility Time for 1 Second Permanently,
But The 10 Second Heal Mechanic Takes 1 Second Longer, Then Cycle to Your Next Form
WW = Become Invincible For 5 Seconds (Scaled With Invincibility Time), Then Cycle to Your Next Form
Brawler:
SW = Permanently Gain 15 Max Hp and 2% Increased Damage on Everything (Caps at 20%), Then Cycle to Your Next Form (Scaled With Ability Level)
WW = Your Weapons Are 1.5x Bigger than Usual For 30 Seconds, (Summoners have Increased Whip Size), Then Cycle to Your Next Form
Ranger:
SW = Your Ranged Weapon Will Act Like Dual Wield For 30 Seconds! Then Cycle to Your Next Form
WW = Shoot 5 (Based On Ability Level) Projectiles (Projectile Based On Ability Level) in The Direction of Your Cursor (in a 60 Degree range),
Dealing 100 Damage (Based On Ability Level), Then Cycle to Your Next Form
Ninja:
SW = Enemies will not Target you for a Whole minute! Then Cycle to Your Next Form
WW = Dodge The Next time You take Damage, Then Cycle to Your Next Form
Alchemist:
SW = Gain A Permanent Buff, Max Buffs that can be Obtained: 2 (Based On Ability Level), Then Cycle to Your Next Form
WW = Gain a Random Potion Effect, Can be Bad, Can be Good (lasts: 3 Minutes (Based On Ability Level), Then Cycle to Your Next Form
Engineer:
SW = Gain a 1.025x Score Multiplier Permanently (Up to 1.5x), Then Cycle to Your Next Form
WW = Places Down A Minigun Sentry (Level Based on Ability Level),
Minigun Sentry Will Die After 10 Seconds (Based On Ability Level), Then Cycle to Your Next Form
Gambler:
SW = 40/60 (60% loose), to Either Loose ALL Your Score, or DOUBLE it, Then Cycle to Your Next Form
WW = 50/50, to Either get 50% of your Score or Loose 25%, Then Cycle to Your Next Form
Vulcanist:
SW = All your CURRENT Weapons Inflict a Fire Debuff (Frost Flame Debuff when Level 2, Shadow Flame Debuff When Level 3) when hitting an enemy (Both this effect and the Debuff Last PERMANENTLY!)
WW = Gain an Inferno Potion Buff for 3 Minutes, Explode After 3 Seconds, The Explosion will NOT Harm you, Does Damage Depending on the Ability Level, Aswell as the Range it Explodes
Balancing definetly Must be done,
lmk what you think ![]()