I finally decided to stop being lazy and work on this map once again to do some more changes that I realised I should have done a lot earlier. Here is the list of changes:
DV = Damage Value
Buffs
Celestial Runner (summoner)
Leather Whip
I actually finally decided to mod this weapon’s damage, it had its base damage (14) in all tiers ever since release, now it is time to give this one some room to shine.
Tier | DV |
---|---|
0 | 3 |
1 | 7 |
2 | 13 |
3 | 25 |
4 | 45 |
5 | 67 |
6 | 90 |
7 | 115 |
8 | 140 |
9 | 170 |
10 | 205 |
Nerfs
Celestial Runner (summoner)
Stardust Dragon Staff
The previous changes I did to this weapon were decent at best, but did not result in the best results. Toning down a little big of damage in some earlier tiers, decreasing it more later and completely removing knockback from every tier (previously removed only in first 5 tiers)
Tier | DV before | DV after |
---|---|---|
0 | 6 | 5 |
1 | 15 | 12 |
2 | 24 | 22 |
3 | 33 | 28 |
4 | 42 | 35 |
5 | 51 | 43 |
6 | 60 | 50 |
7 | 69 | 57 |
8 | 78 | 63 |
9 | 100 | 70 |
Star Consumer (mage)
Rainbow Gun
This bad boy has been the most beneficial way to point farm since it has its normal knockback value since its first tier. Removing its knockback from first 3 tiers, reduced later but increased in last tiers.
Tier | Knockback |
---|---|
0 | 0 |
1 | 0 |
2 | 0 |
3 | 0.5 |
4 | 1 |
5 | 1.5 |
6 | 2 |
7 | 2.5 |
8 | 3 |
9 | 4.5 |
Rework
Dancing Fighter (ranged) - Bows
This nuisance has existed ever since testing, now it is time to try and gut it once and for all.
I say that to add more emphasis into how much trouble that class has been for me, but in reality this will be a final attempt to try and make the class more balanced and maybe on par with the other classes. Aerial Bane and Phantasm are the main problem here, so now I got down to doing some big gamechanging adjustments, noteably for the ammo chests and amount of arrows per tier for all bows. Guns remain unchanged (for now). I hope these changes below will make this be my last time I have to look over the ranged class.
Ammo chests
First ammo chest
- Reduced number of Wooden Arrows from 120 to 50
- Increased overall price from 4500 to 6000
Second ammo chest
- Reduced number of Hellfire Arrows from 100 to 65
- Increased overall price from 11500 to 14500
Third ammo chest
- Luminite Arrows remain 120
- Increased overall price from 18000 to 23500
- Replaced Spaghetti with Bowl of Soup (from major to medium improvements to all stats)
Weapon chests
Now Wooden Arrows in weapon chests with bows scale with tiers instead of having the same number in each, to avoid having Aerial Bane/Phantasm abusers to cheat Wooden Arrows for lower prices than the normal ammo chests (I see you there, you SHALL NOT outsmart me). Before this all bow chests (except for 2) gave 50 arrows per tier.
Copper Bow
Tier | Number of arrows |
---|---|
0 | 20 |
1 | 25 |
2 | 30 |
3 | 35 |
4 | 35 |
5 | 35 |
6 | 50 |
7 | 60 |
8 | 75 |
9 | 125 |
10 | 150 |
The Bee’s Knees
Tier | Number of arrows |
---|---|
0 | 15 |
1 | 35 |
2 | 50 |
3 | 55 |
4 | 58 |
5 | 60 |
6 | 60 |
7 | 90 |
8 | 105 |
9 | 120 |
Shadowflame Bow
Tier | Number of arrows |
---|---|
0 | 20 |
1 | 35 |
2 | 40 |
3 | 40 |
4 | 65 |
5 | 65 |
6 | 80 |
7 | 100 |
8 | 105 |
9 | 120 |
Aerial Bane
Tier | Number of arrows |
---|---|
0 | 1 |
1 | 3 |
2 | 5 |
3 | 25 |
4 | 30 |
5 | 45 |
6 | 45 |
7 | 45 |
8 | 45 |
9 | 175 |
Phantasm
Tier | Number of arrows |
---|---|
0 | 0 |
1 | 10 |
2 | 20 |
3 | 25 |
4 | 30 |
5 | 45 |
6 | 50 |
7 | 65 |
8 | 90 |
9 | 150 |
These are all the changes for now, let me know what you think of them here, and also go try them out!