Yes im back again for a new gamemodes suggestion! Its just really sad to see that even tho zombies is gaining allot of fame; Its the only gamemode we have
This suggestion is really easy to understand since most of you if not all of you have already played a game thats very similarâŚ
*coughcough-AmongUs
YES! This gamemode is a game of survival, where you either have to kill the imposter and complete all the tasks, the Alien has to kill all of the crewmates or stop them from completing the designated tasks, and for uniqueness(not really)! There will be a hunter whoâs task is to stun and kill the monster using fire to win the game!
The game:
This game will be highly inspired by Among Us.
There will be 12 players playing the game, specifically there will be 11 friendly players (that will do specific tasks): 9 workers, 1 doctor, 1 officer; And 1 Imposter(predator) that will hunt down and kill the players.
Every round your assigned to do your specific role, there will be 10 tasks on each map. If all tasks are completed the friendly players win, but if all players are dead the Imposter wins.
The players:
Workers:
Hp - 100
Mana - 20
Role - Will scour the area looking for tasks as well as complete them
Ability - SS to use Run (Grants swiftness and panic buffs with a 20 secs duration and a use time of 120 secs)
Debuffs:
⢠Darkness
⢠Curse
Doctor:
Hp - 100
Mana - 20
Role - Will scour the area looking for tasks, complete the tasks, as well as having the ability to heal players
Ability - SS to use Aid (Grants the ability to heal nearby players every sec for 20 secs with a use time of 120secs)
Debuffs:
⢠Darkness
⢠Curse
Officer:
Hp - 200
Mana - 20
Role - Does not have the privilege to do tasks, but will scour the map protecting nearby players as well as hunt down the Imposter possibly killing it.
Ability - SS to use Night Ranger (Grants the Night Owl buff as well as negates Darkness debuff for 30 secs with a use time of 120 secs)
Items:
â˘Pistol (-dmg 10)
â˘Flamethrower
â˘50 Gel
â˘50 Musket balls
Debuffs:
â˘Darkness (will dissapear ones ability is on and reappear otherwise)
Monster:
Hp - 200
Role - Does not have the privilege to do tasks, but will scour the map in search of its victims. Has the power to shapeshift into a human or a monster.
Abilities:
- SS to use Morbin Time (Grants the ability to turn into a monster. Monster will be given specific Items and the following buffs: Swiftness, Panic, Tier 1 nebula regen, Tier 1 nebula damage)
- WW to use Sabotage (Grants the ability to take 250hp from nearby sentries with a use time of 120 secs)
Items
Normal:
- Psycho knife (-dmg 30)
Monster: - Fetid baghnakhs (-dmg 20)
Debuff:
- Darkness
Important Notes:
- Every start of the map, all players cannot use chat until 5:00 mins have passed. This is to make sure that the monster doesnât go friendly and asked to be killed. This also works the same for Officers who want to be killed.
- The Items will be given 20 secs after start. This is to make sure that the Officer and Monster doesnt run around killing people at the start.
- If Officer kills an innocent player, he/she will be given the âCursedâ debuff for 100secs making him vulnerable.
- If a monster kills a player, he will be given the âCursedâ debuff for 10 secs.
- Any more?..
MAP
Every map will roughly be the size of 500Ă500 minimum for fastpaced gameplay, and to make sure that there will be little space to navigate, as well as to quickly get to the designated tasks. Having a bigger map would make the game longer.
âHeck you wont even need allot of space since your gonna get blinded anyway.â - KeiGu
Every Intermission will have a 1min cooldown every start. This is to have a nice talk on who you want to team up with. As well as have strategic schemes hehe.
TASKS
There will be sentries spawned across the map. The sentries will represent the Tasks that you need to complete.
Each Sentry has a max life of 1750hp, and every start of a game the sentries will be slapped with 1498dmg which would then make them only have 252hp.
To finish a task, you need to heal a sentry to full hp but it isnât going to be easy⌠there will be a maximum of 10 sentries scoured across the map in different places. And because there are 10 players doing Tasks, every player needs to find their own sentry to manage (or team up to be efficient).
To heal a sentry you must be near it at all times. Being near it will give it 15 hp per second, if 2 or more players stand beside a sentry the sentry will be given its respective health for every player available (ex: 3 players stand by a sentry will give it 45hp per second), but if you go too far it will be on standby mode until it dies or finished. If sentry is fully healed it will explode in a form of a Firework , but if sentry dies it will leave a tombstone
Important Notes:
- Sentries are the Tasks because they are already manageable. You donât need to make a new system for tasks, and its more easy to just spawn sentries.
- I gave the sentries a 250 extra hp to make sure that the monster doesnât obliterate every sentry thats in range of the sabotage skill at the start.
- Why 15hp per second? Its to make the game longer and to encourage teamwork.
- Its important to count how many fireworks have exploded.
âIâd like to point out that I made this in my spare time and have worked really hard on it. I wonât expect it to be made because as the Title says its just a âSuggestionâ. I just really like to make stories and suggestions for future content. I wouldâve made the suggestion more minimalistic but until its an official gamemode I wont be changing anything here. Thanks for reading untill the end.â - Yourâs Trulei KeiGu