The map is supposed to be a minimalistic map, with one class, two accessories, one weapon and one armor chest (and ofcourse, a health chest). The map is also supposed to be easy for those playing solo, as there’s a house and nice, overpowered spots. Still, some things aren’t that cheap, and farming is definitely recommended.
It has two main locations, “House” and “Basement”. House is where you spawn at, buy hp, weapons and fight enemies spawned in two different locations. It’s connected to Basement via a teleporter.
Basement has a very small parkour, where at the top of it, is the chest for the Frozen shield. Then, there’s another accessory chest with the Avenger emblem and an armor chest.
Enemies will be spawned on graves, and the players will be spawned where the character in the first image is (House).
Awesome, finally more maps that are using tp devices. But honestly, the placement of those tp pads looks like a one-way ticket to doom if you’re soloing (especially since you can’t see the mobs before you tp). I can hear the complaints about sucklers from the newbies already – I like your cruel mind.
Skill issue, imo. I feel like the newer maps made new players super docile. They never got to enjoy playing beach house with no abilities in 1.3 well, or skelotens. The way they play skelotens really disgusts me, it’s insane!
there’s a sort of barrier that which shouldn’t be passed. that barrier is one block to the right of the first enemy spawn. normally, you would simply stay there and use your spear and attack zombies from there, as there’s only one direction from which they can come from. however, noobs just have to go through this barrier, be attacked by both sides, knock the zombies onto other players and then die.