[What is the actual item/mechanic/thing being targeted?]

[What would you like specifically changed about it?]
I think it would be great if we got HP for each kill. Can be a set number or based on damage dealt.

[Why do you feel that this change is needed?]
So that you don’t immediately die for a third-party after you kill someone and is low on HP. Also can encourage a more aggresive playstyle. You also will not aways stop to heal after each kill.

[Anything else you would like to note]
Can be hard to implement

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