Less punishment for not reviving

In the early rounds it’s quite easy to revive teammates but later on it can become extremely hard and if you don’t revive you could end up losing all your score. The amount of score you loss should be reduced and if you die to ether burning, fall damage, explosion and any other death not caused by enemies you won’t punished as much. On LARGE maps it is a NIGHTMARE trying to find teammates even worse try to save then, think the further people are from spawn the less punishment.

The reason why I dislike (not hate) gamemodes a little


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