This is a devlog for myself for a bossfight im recreating in Geometry Dash (inspired by undertale bossfights), called SolySolyTale.
As of the making of this post, I:
mapped out a movement system, and implemented the walls so they stop the player
This is a devlog for myself for a bossfight im recreating in Geometry Dash (inspired by undertale bossfights), called SolySolyTale.
As of the making of this post, I:
mapped out a movement system, and implemented the walls so they stop the player
Interesting…
Difficulty of the level? I might want to beat it if under medium demon…
im not really good with gauging difficulty cuz platformer is still new for me
Gl with this project, I’m working on a 2.2 level rn using the song Lost by Creo
I’m willing to play any level preferably under or equal Medium demon and non-plataformer (no practice with plataformer). If anyone finishes a level you can message me to beat it or even verify it.
honestly getting the main mechanics will be the hardest part
on another note
Oh wow, Undertale in GD.
I wonder if it would be easier learning how to code and make it ;-;
Great job!
ok ive decided to abandon that idea simply because its super annoying to code with gd’s stupidity and its limitations. it would also take too long, so imma try to compromise and only make an undertale themed fight (the movement system stays). i waste time alot so this will help.
Is it hard ?
to do.
idk but considering i dont have much experience on platformer (aside from skills i already have from gaming in general, and some gd skills(?)) im aiming for it to be insane demon, i like that difficulty
spritework
some test attacks
If only one button is pressed, then you are moving
If two buttons are pressed, then you are either moving or not movnig. for this, i only need to check if the two buttons being pressed are opposite. so holding two vertical directional keys (Up+down) or horizontal keys (left+right) means you are still, but holding 1 vertical key and 1 horizontal key means you are moving. This one is really the only hard one to code in as if you are pressing two buttons, you are either moving or not moving. there isnt a guarantee like with the other 3 cases
If three buttons are pressed, then you are moving. this is because since there are only four directional inputs, at least 2 of them cancel out, leaving one button which is moving the player. This in a way puts this category under the only one button category. interestingly enough (this wont affect anything), holding both vertical buttons disallows you to move left or right
you are not able to press four buttons at once without multiple keyboards, something i wont need to consider as most people dont have multiple (i do because i use a wired keyboard with my laptop, but its a really niche case scenario. it doesnt matter anyways, as there is only one combination of four keys being pressed, which is well, them being all pressed, meaning the horizontals cancel each other out and same with the verticals. I could deal with this if i want.
okay ive decided to move onto another level. the idea for it came in a dream. i may come back to this level. heres a screenshot so you guys know im cooking
actually if im abandoning SolySolyTale, i might as well post it (i spent the last few days editing the battle sprites before switching to this project)
im too tried to post a video especially because its too big apparently, but the id is 103509830
if any of you guys have been following me you may know how i made the letter writing system. im completely overhauling. the main changes is that it works more like the Android phone lock combination
this is a big inspiration for my level. it doesnt work exactly like that, but its decently close.
ive finished it. now i only need to code in every combination before the main premise of this level is finished. ill do an indepth ish explanation when i finish implementing all the letter combinations.
its been a while, so ill post an update. ive been procrastinating on doing stuff so ill just drop something quickly here
this can be changed to be a table. So basically as a quick explanation
im going to finish wriitng this tomorrow, cya. my birthday was also todayish ^v^
So in essence, there are nine Bits. think of them as switches that can either be on or off. when you activate one switch, it does nothing. when you activate the second switch, it connects a line from the first switch you hit to the second one. for example, if i hit switch 2, and then hit switch 9, it will activate the triggers that correspond to the line that connects 2 and 9. these triggers can be found on the graph above, at the location 9,2. another example: if i hit switch 5, then hit switch one, it would activate the triggers at 1,5. this makes some interesting patterns, including
im currently busy with adding all the letters. ive finished from A to F
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