The blue joining messages (in a match) now show up as “{Player} is joining…” to make it clear that the blue message is not the same as the yellow message
There is now a displayin the top-right when in intermission in the gamemodes dimension
More styling has been applied to /inlobbies
Maximum lobby count is 14 instead of 10 (for now)
Fixed an issue where the /inlobbies command would only show up to 9 lobbies
/leave now teleports you to the spawn if you do it while in intermission in the gamemodes dimension
Join/leave messages in the gamemodes dimension are now disabled
Intermission for staging lobbies will be skipped when the server is ready
It is to be noted that recently (unannounced Gamemodes Lobby v2.0.0) the Gamemodes dimension itself now has partial support for being patched live without interfering with running lobbies. This is only possible when it is not a core service update (this one was a core update). For those that are interested there are 3 main parts to Gamemodes as a whole:
TSL - the server software
Overlord - the lobby manager (aka the master lobby)
Zombies/other - Gamemode lobby server
TSL
Cannot yet be updated without a restart which kills all lobbies. These are applied rarely because they disrupt everyone playing gamemodes.
Overlord
Can now be updated without killing lobbies, except when it relies on a TSL update. In some cases certain updates are only applied to new lobbies (such as certain styling updates or information updates for /inlobbies)
Zombies/other
Gamemode lobby servers can be updated without closing any lobbies or restarting anything, but the update is only available for new lobbies.
Is there a reason for this? It makes it a bit difficult to see when friends or people I want to invite to a game join the gamemodes lobby, since I have to do /who every few seconds to check when they arrive.
Yes, that is what I was referring to.
There is a 30-second initiation stage before a lobby is created. After the lobby is created, there is a 10-second period before the game begins.
I do admit I preferred having join messages there as well. I am on mobile, but watching the PvP tab constantly when waiting for a friend’s arrival is a bit inconvenient. People don’t chat all that much there either, so join/leave messages (which don’t appear extremely often anyways) generally aren’t going to cover up any messages.
Not this area with the “intermission” sign, I mean the actual place where you join after entering the warp-plate in Rift. Isn’t that known as the gamemodes lobby?
Yeah, but I was referring to the gamemodes… “hub”? We probably need better terminology for this. What I meant is that join/leave messages don’t show up in the hub either.
To be fair, I believe they are in the same dimension, the first Intermission lobby you see when a lobby is freshly created and the jungle area with the warpplate / area to open Zombies lobbies.