This is a new thread for the PvP Abilities. I am going to go into more detail about the abilities themselves, and where we are headed with this. I would also like to note that Seeker is not an Ability. The goal of Seeker is to be a valuable teammate, and therefore it would not be valid to put this as an ability, because it would effectively double a team in size and strength. Their health and damage is modified to create this effect but they are not finished.
The Dark Precursors
The renegades of the Precursors; they are the harshest of their species. A Faction which shows no mercy or remorse and is willing to go to great lengths to achieve their goal. They are technologically advanced and without their armor and enhancements they are weak.
Abilities:
Sentry
Spawns an Auto-Turret, that will aim and shoot at nearby Enemies. Good for area control and defence; Bad for progressive offence.
Guardian
Spawns an Autonomous Drone that will follow you around, and shoot nearby enemies. Good for offence; Bad for defence.
Timewarp
A new technology has allowed Combat Troops to teleport to positions they have recently been at. Good for aggressive and tactical play; Bad for defence.
Curse
A new parasite was discovered that will tear tissue relatively quickly. Good for medium-long range engagements; Bad for close-range engagements.
Cannon
The CU-52 is fitted with 2 explosive cannon balls and a shard. Good for artillery or rangers last-resort defence; Bad for close range engagements.
Repair
The latest Nano-Bot Technology is now available for the low-low price of $50,000! (onlyworkswhilenotgettingshot,batteriesnotincluded)
Shield
A new high-tech energy-based shield has been developed for combat. Protects from projectiles of medium-long range, short-range projectiles are not guaranteed to be vaporised.
The Genetic Rebellion
After a harsh period of slave labour and drug testing, the human labourers of the Dark Precursors had evolved. A Faction seeking freedom and the contingency of their salvation. They have little technology but are naturally strong.
Abilities:
Cripple
An attack will hound the target with poisons and acids, slowing and hurting the target. Good for catching runners or slowing chasers.
Regenerate
Modified stem-cells are produced by your body to quickly heal wounds. Good for recuperating after engagements; Bad for close-range engagements.
Tank
A temporary hardening and morphing of the outer skin layer allowing mitigation of attacks. Good for close-combat; Bad for Long-Range engagements.
Berserk
A temporary metabolic improvement allows harsher attacks. Good for all engagements.
Leech
A new rage allows some rebels to steal the cells of others to keep themselves alive, but if they do not, the virus takes over and kills them.
Enrage
Parts of your body start to mutate, and FLY off! AAAAh!
The current list of Abilities is not final. The GR has 1 less than the Dark Precursors at this time. Wish has been renamed to Regenerate (not in effect in-game yet). This list does not include any unique abilities.
All of these Abilities will come into Public PvP. When Factions are established, XP gained will benefit the players Faction, deaths and damage received will have a negative effect on a players Faction and therefore teaming with other Faction members may benefit players.
Currently, for testing purposes, all of these Abilities are available to anyone with permission. This is not how it will work when it is released. You will pick one ability that is available to your faction, and you will upgrade that ability.