/zchest changeprice <item> <class> <tier> <newprice>
Instead of deleting the item itself and removing all of it’s modifications, it is simple to have a setprice command
/zchest changetier <item> <class> <tier> <newtier>
Similar to previously but with tiers
ok ive got an idea about this. what if we did this but we mapped both commands to the /zchest moditem section? could be a stretch but we could add them as part of the modding types
these are the current ones we have right now. They currently affect the weapon, but it may be possible to affect its chest stats.
Here is a proposed list of extra Types (it seems like a waste only having 13 after all)
14 = Item ID
15 = Class
16 = Tier
17 = Cost
18 = Quantity
--- Explanation for them
14 = Item ID (this one changes the items ID itself.) For example, if I had a Katana that shot wooden arrows, and I wanted to change the item, I could use [/zchest moditem Katana Swordsman 2 14 "Breaker Blade"], and it would change into a Breaker Blade that shoots wooden arrows
15 = Class (this one changes what class the item is in)
16 = Tier (this one changes the tier that the item is in)
17 = Cost (this one changes the cost of the item)
18 = Quantity (this changes the quantity of the item)
this might be dumb but idk i think it would make it easier then needing to memorize new commands