So I believe I found what caused this, enemy scaling changed in 1.4.5 so the client isn’t receiving what it wants to show the proper health/damage client side. I’ve fixed this locally so it should find its way to the server soon.
So I believe I found what caused this, enemy scaling changed in 1.4.5 so the client isn’t receiving what it wants to show the proper health/damage client side. I’ve fixed this locally so it should find its way to the server soon.