This has been released for reference purposes only. Superseded by
TODO
Todos:
- “Draw”-pool mobs
- Raffle-pool mobs
- Spawn mobs at specific mob spawn
Post-todos:
- Mobile UX
- Check Ease of Use
- Final Recheck
Backlog
- Damage flag, automatically calculates appropriate strength
Disclaimer
Mob Definitions aren’t prioritized. And when it is implemented, not many MDefs will be immediately approved. Since they make more impact than maps, they have to be tested for balance. For this reason, the first few MDefs won’t be new or completely reworked
Stage 2
This is the Stage 2 proposal for:
Differences w/Stage 1
This section is for those that read Stage 1. You can skip it and this if you didn’t. This proposal is self-contained, and doesn’t require you to read either Stage 0 or Stage 1
Collections
The Stage 1 proposal uses Collections, but this proposal will use Mob Definitions to prevent ambiguity with other internal terms. It’ll also frequently refer to Mob Definition as MDef
Independence
Stage 2 unties MDefs from maps. Maps can have many associated MDefs, pick from a pool of available MDefs, etc. MDefs meanwhile, have their own names and exist parallel to maps. Whereas Stage 1 ties them to maps rather than giving them names
MDef Grouping
MDefs won’t be grouped
Default MDefs
Maps don’t need default MDefs, or any MDefs at all. See Default MDefs for more information
Mob Entry IDs
Mob Entry IDs are global instead of wave-based, so they’re all unique. For example, if there are 600 mobs in all MDefs, then a new mob will have the ID of 601. If mob entry 601 is deleted, then a new mob is added, then that mob will have the ID of 602
Command Mappings
/zcoll
→/mdef
/zcoll use <MDef Name> [Event]
→/mdentry set <MDef Name> <Map Name>
.[Event]
is removed, refer to MDef Grouping and Events & Entries for more information/zcoll new [<Event Name> <Start Month> <Start Day> <End Month> <End Day>]
→/mdef new <MDef Name>
+/mdevent create <Event Name> <Start Day>/<Start Month> <End Month>/<End Day>
+/mdentry set <MDef Name> <Map Name> -e <Event Name>
/zcoll select [Event]
→/mdef s
.[Event]
is removed, refer to MDef Grouping and Events & Entries for more information/zcoll edit
→/mdentry set <MDef Name> <Map Name> -e <Event Name>
. See Events & Entries for more information/zcoll delete
→/mdef delete
/zmob add <<Mob Name> <Wave...> <Count>...>
→/mdmob add <<Count> <Mob Name/ID> <Start Round> <End Round>…>
/zmob del <Mob Name> <<Wave...> [Local Mob Entry ID]>
→/mdmob delete <Global Mob Entry ID>
. See Mob Entry IDs for more information/zcoll test <MDef Name>
→/fmdef <MDef Name>
These don’t have a direct counterpart:
/zwave list <Wave>
→/mdmob list -r <Round>
. Refer to Rounds and Waves for more information
These have been removed:
/selectround
/zwave
refer to Rounds and Waves for more information/clearround <Round>
refer to Rounds and Waves for more information/clearwave <Wave>
refer to Rounds and Waves for more information
Mob Mod Mappings
Unfortunately, this section of the Stage 1 proposal is extremely unclear. I didn’t bother to translate this part, read Modify Mob instead
Rounds and Waves
In terms of Rounds and Waves, there are three major differences:
- Waves have been completely removed
- Configuring the number of waves has also been removed. For now, the number of waves will use same formula as before
- Mobs can span multiple rounds
Configuration down to a wave-level is overkill. To make things simpler for everyone, it was removed
Events & Entries
In Stage 1, the activation times were directly in the MDef. However, in Stage 2 this was split into two different types:
- Events carry the time
- Entries link MDefs to Maps
This separates three functions but also makes it more versatile. For instance, entries can have their own weight, previously you had to add multiple entries to do that
Terminology & Model
Mob Definition
A Mob Definition is a reusable unit of rounds
Naming Scheme
I recommend using Alphanumeric(A-Z, 0-9) Characters, Hyphens(-
), and Underscores(_
), to avoid complications
DO NOT use spaces or quotes. Spaces are argument delimiters and make commands much more complicated. Meanwhile quote pairs are literals(delimiters are ignored) and can produce unexpected behavior
Reserved Names
Names that are reserved for future or private use:
For the sake of clarity:
Default
Rapid
Expert
Hardcore
Banned Names
Names that are banned and should not be used for reasons mentioned below:
Editors
Unlike maps, MDefs don’t have creators, only editors. Editors can edit the MDef but neither add nor remove others
Public, Non-Public & Publishing
MDef Editors won’t have direct access to the public MDef, since changes instantly go live. Instead, MDEditors have access to a test version that is copied over to the public version once finished and reviewed
Rounds & Waves
“Round” and “wave” are collective terms. That is, several waves are a round, and several mobs are a wave. Consequently, a blank round or wave can’t exist
Mobs is not to be confused with Mob Entries. Mob Entries dictate when mobs spawn, Add Mob, Delete Mob, etc. change Mob Entries, not mobs themselves
There are 2 rules determining how blank rounds are handled:
- If there is an existing round before the current one, it uses that(“Previous Rule”)
- If there isn’t, then it uses the next existing one(“Next Rule”)
For example:
In a blank MDef, if you define round 12, then rounds 1-11(Next Rule) and rounds 13+(Previous Rule) uses round 12
Then if you define round 16, then rounds 13-15 continues using round 12, but round 17+ uses round 16 instead
Infinity
The last round is infinitely repeated until everyone dies
Mob Entry IDs
A mob entry ID is a number that represents a mob entry. It is returned in Add Mob and must be used in other commands such as Modify Mob
Events
Events have two values: a start date and an end date. Events were preferred over map-specific dates to reduce complexity, rather than defining the date for each MDef, an event can be used instead
Naming Scheme
I recommend using Alphanumeric(A-Z, 0-9) Characters, Hyphens(-
), and Underscores(_
), to avoid complications
DO NOT use spaces or quotes. Spaces are argument delimiters and make commands much more complicated. Meanwhile quote pairs are literals(delimiters are ignored) and can produce unexpected behavior
Date Considerations
Dates and time checks must be in UTC-12 and not the server’s timezone. This ensures dates have fully passed before an event expires
The dates must be anchored to 1970. In other words, a 365-day year with no leap days. When a time check happens, it is converted to the current year, so leap days aren’t skipped when the start time is set to 02/28
and the end time is set to 03/01
The start time is always set to 00:00:00, and the end time is always set to 23:59:59. This makes one-day events such as Valentine’s Day possible
Adding to Entries
See Event Binding for more information
Deleting Events
When an event is deleted, all associated entries are also deleted
MDef-Map Entries
An MDef-Map Entry ties together maps and MDefs
Event Binding
Entries can be associated with an event. In effect, this achieves limited time MDefs
When an event is active, all entries not associated with an event are deactivated. That is, default MDefs won’t be selected if the Halloween event is active
If several events overlap, then their MDefs will all be in the pool. No event will override or take priority over the others
Weights
Entries have a weight of 1 by default. However, this can be changed to tweak how often an MDef occurs
Weight is how likely that MDef is to be selected. For example: in the Halloween event; we have 2020-Halloween
, with a weight of 2; and 2021-Halloween
, with a weight of 8. Together they have a weight of 10. 2020-Halloween has a \frac{2}{10} or 20\% to be picked, while 2021-Halloween has a \frac{8}{10} or 80\% chance to be picked
Submodes
Entries can be limited to submodes, such as Rapid, Expert, etc.
Just like events, whenever a submode is active, all default MDefs(for normal mode) are deactivated. Also, they can overlap. When Expert and Rapid is active, both of their MDefs will all be in the pool
Priorities
Unlike Weights, Priorities control groups instead of individual entries. The highest priority level is 255, and the lowest is 0
The game starts at priority 255, then checks if that priority level has anyone usable MDefs. If not, it goes down, until it reaches 0. If there are still no usable MDefs at level 0, it falls back to the Default MDefs
Summary
MDefs are named collections of mobs; events is a named start and end date; and entries ties maps to MDefs to events
Backwards Compatibility
A main goal of this proposal is backwards compatibility. When the feature is added, the only required change should be porting Round Managers to MDefs, and nothing more
For this reason, some systems have been added to help aid it
Default MDefs
Configurable in the config, the game should have a default MDef to fall back on. For our cases this is Default
. Additionally, each submode should also have an MDef to fall back on. For our cases this is Rapid
{
"defaultMDefs": {
"default": "Default",
"submodes": {
"rapid": "Rapid",
// Hardcore and Expert aren't specified
// In that case they fall back to Default
},
},
}
Commands
Note
All command categories exclusive to ZManagers or MDEditors are also exclusive to Map Builder lobbies. This is to prevent multiple people editing it in different lobbies
Syntax
The syntaxes follow the specification provided by Microsoft:
Although, no prior knowledge is needed, since the syntax is accompanied with examples
Symbols
❗
stands for required, ❔
stands for optional, and 🔢
stands for multiple allowed. If you forget what any of them mean you can hover over them(try right now)
What are Flags?
Flags are additional data for a command. Flags start with a Hyphen(-
) followed by its name: -type
. Then by its value: -type 1
. Flags can come in any order, as long as they’re last
Mobile
I don’t recommend editing on mobile but I won’t stop you either. Though, it’ll be a bit harder
MDef
Commands for manipulating MDefs. The base command is /mdef
. All of the following are subcommands of /mdef
Create
Creates a new MDef with the specified name
Access
ZManagers
Aliases
new
create
Syntaxes
/mdef new <MDef Name>
❗
<MDef Name>
a name for the new MDef/mdef new 2020-Default
creates a new and blank MDef named2020-Default
Copy
Overwrites the specified target MDef with the specified origin MDef
Copying MDefs overwrites the destination MDef and is IRREVERSIBLE
Access
ZManagers
Aliases
copy
Syntaxes
/mdef copy <Origin MDef Name> <Target MDef Name>
Rename
Renames the specified MDef to the specified name
Access
ZManagers
Aliases
rename
Syntaxes
/mdef rename <Old MDef Name> <MDef Name>
Delete
Deletes the specified MDef
Access
ZManagers
Aliases
delete
Syntaxes
/mdef delete <MDef Name>
❗
<MDef Name>
name of the MDef to delete/mdef delete 2014-Default
deletes2014-Default
MDEditor
Commands for managing Editors of an MDef. The base command is /mdeditor
. All of the following are subcommands for /mdeditor
Add
Adds editors to the specified MDef
Access
ZManagers
Aliases
add
Syntaxes
/mdeditor add <MDef Name> <Account Name...>
❗
<MDef Name>
name of the map to grant access to❗
<Account Name...>
name of the account to addThis is space sensitive. To specify an account with spaces in their name(i.e. Josh Space), put quotes around the name
"Josh Space"
/mdeditor add 2020-Default John
allowsJohn
to edit2020-Default
/mdeditor add 2020-Default "Josh Space"
allowsJosh Space
to edit2020-Default
List
Shows the editors of the selected or the specified MDef
Access
ZManagers
Aliases
list
Syntaxes
/mdeditor list [<MDef Name...>]
❔
[<MDef Name...>]
if specified, shows the editors of the specified MDefs. Otherwise shows the editors of the selected MDef❗
<MDef Name...>
names of the MDefs to look up
/mdeditor list
shows the editors of the selected MDef-
[James], [Josh Space], [Jack]
-
/mdeditor list 2020-Default
shows the editors of 2020-Default-
[James], [Josh Space], [Jack]
-
/mdeditor list 2020-Default 2021-Default
shows the editors of 2020-Default-
2020-Default: [James], [Josh Space], [Jack] 2021-Default: [James], [Josh Space]
-
List Maps
Shows the maps the specified editors have access to
Access
ZManagers
Aliases
listmaps
Syntaxes
/mdeditor listmaps <Account Name...>
❗
<Account Name...>
the names of the accounts to look upThis is space sensitive. To specify an account with spaces in their name(i.e. Josh Space), put quotes around the name
"Josh Space"
/mdeditor listmaps James
shows the mapsJames
can edit-
2020-Default, 2021-Default
-
/mdeditor listmaps James "Josh Space"
shows the mapsJames
andJosh Space
can edit-
[James]: 2020-Default, 2021-Default [Josh Space]: 2020-Default, 2021-Default
-
Remove
Removes editors from the specified MDef
Access
ZManagers
Aliases
remove
Syntaxes
/mdeditor remove <MDef Name> <Account Name...>
❗
<MDef Name>
name of the map to remove access from❗
<Account Name...>
names of the accounts to removeThis is space sensitive. To specify an account with spaces in their name(i.e. Josh Space), put quotes around the name
"Josh Space"
/mdeditor remove 2019-Default John
deniesJohn
from editing2019-Default
/mdeditor remove 2019-Default John "Josh Space"
deniesJohn
andJosh Space
from editing2019-Default
MDMob
Commands for manipulating mob entries in MDefs. The base command is /mdmob
. All of the following are subcommands of /mdmob
Add
Adds a new mob entry to an MDef
Access
ZManagers and MDEditors
Aliases
add
Syntaxes
/mdmob add <<Count> <Mob Name/ID> <Start Round> <End Round>...>
❗
🔢
<<Count> <Mob Name/ID> <Round>...>
the mobs to add and what round to add them❗
<Count>
the times to spawn❗
<Mob Name/ID>
the name or ID of the mob to addThis is space sensitive. To add a mob with spaces in their name(i.e King Slime), put quotes around the name
"King Slime"
or use their ID. If a mob’s name has quotes in it, then add a slash(\
) before the quote in their name
❗
<Start Round>
the round the mob starts appearing in❗
<End Round>
the round the mob stops appearing in
/mdmob add 10 1 1 5
adds10
Blue Slime
s to rounds1
to5
/mdmob add 1 "King Slime" 10 10
adds1
King Slime
to round10
/mdmob add 10 1 1 5 1 "King Slime" 10 10
adds10
Blue Slime
s to rounds1
to5
, and1
King Slime
to round10
Negative IDs
It’s a subtle difference, but you may have noticed some zombies are smaller than others. They are very real and not random. These zombies don’t occupy their own Mob though, instead they have a negative ID. Negative IDs are presets, they aren’t mobs of their own but they’re a preset for a mob. For example, a small zombie has the ID of -26
, and -26
is interpreted as “Zombie but small” by the server and client. This isn’t unique to zombies, a few other mobs also have negative IDs. Like hornets for example -17
is big hornet and -16
is small hornet
One more thing to note, these mobs will have to be referenced by their ID because they aren’t unique mobs, but presets of mobs. So “Small Zombie” won’t work, you need to use -26
A full list of them can be found here:
List
Lists the mob entries in an MDef
Access
Everyone
Aliases
list
Syntaxes
/mdmob list [Page] [-{nt|notable}] [-{nn|noname}]
❔
<Page>
the page to view. Defaults to 1❔
[-{nt|notable}]
if specified, shows the result in a non-table format❔
[-{nn|noname}]
if specified, hides the mob name/mdmob list
displays the first page of mob entries in the selected MDef-
Entry ID Rounds Mob ID Mob Name Count Modifications 1 1-3 3 Zombie 10 2 1-3 483 Granite Elemental 4
-
/mdmob list -nt
displays the first page of mob entries in the selected MDef in a non-table format-
[ID 5] R1-3 10 Zombie[3]
-
/mdmob list -nn
displays the first page of mob entries in the selected MDef but skips the mob name-
Entry ID Rounds Mob ID Count Modifications 1 1-3 3 10 2 1-3 483 4
-
/mdmob list -t 2021-Default
displays the first page of mob entries in2021-Default
-
Entry ID Rounds Mob ID Mob Name Count Modifications 3 1-3 483 Granite Elemental 10
-
List Mobs
Lists what mobs spawn in a round
Access
Everyone
Aliases
listmobs
Syntaxes
/mdmob listmobs <Round> [-{nt|notable}] [-{nn|noname}]
❗
<Round>
round to look up❔
[-{nt|notable}]
if specified, shows the result in a non-table format❔
[-{nn|noname}]
if specified, hides the mob name/mdmob listmobs 1
displays the mobs in the selected MDef’s round 1-
Entry ID Rounds Mob ID Mob Name Count Modifications 1 1-3 3 Zombie 10 2 1-3 483 Granite Elemental 4
-
/mdmob listmobs 1 -nt
displays the mobs in the selected MDef’s round 1 in a non-table format-
[ID 5] R1-3 10 Zombie[3]
-
/mdmob listmobs 1 -nn
displays the mobs in the selected MDef’s round 1 but skips the mob name-
Entry ID Rounds Mob ID Count Modifications 1 1-3 3 10 2 1-3 483 4
-
/mdmob list 1 -t 2021-Default
displays the mobs in2021-Default
’s round 1-
Entry ID Rounds Mob ID Mob Name Count Modifications 3 1-3 483 Granite Elemental 10
-
Modify
Modifies a mob entry
Access
ZManagers and MDEditors
Aliases
mod
modify
Syntaxes
/mdmob mod <Mob Entry ID> <Modifications...>
Modifications
Type
Changes the type of mobs spawned
-type <New Mob ID>
/mdmob mod 42 -type 133
makes mob entry42
into Wandering Eye(s)/mdmob mod 42 -type 1
makes mob entry42
into Blue Slime(s)
Count
Changes the amount of mobs spawned
-count <No. to spawn>
/mdmob mod 42 -count 10
makes mob entry42
spawn10
times/mdmob mod 42 -count 20
makes mob entry42
spawn20
times
Start Round
Changes the mobs’ start round
-{sr|startround} <Round>
/mdmob mod 42 -sr 10
makes mob entry42
start spawning at round10
/mdmob mod 42 -sr 12
makes mob entry42
start spawning at round15
End Round
Changes the mobs’ end round
-{er|endround} <Round>
/mdmob 42 -er 12
makes mob entry42
stop spawning at round12
/mdmob 42 -er 16
makes mob entry42
stop spawning at round16
Spawn Type
Changes how mobs spawn. Mobs spawn in waves by default
- Random: Randomly spawns the mobs
- Even: Evenly spawns the mobs, any remaining mobs are spawned sequentially. From the first to the last mob spawn
- Waves: “Count” becomes “Waves”. That is, Count = 10 spawns 10 mobs at each mob spawn
-{st|spawntype} {random|even|{wave|waves}}
/mdmob mod 42 -st random
sets mob entry42
’s spawn type torandom
/mdmob mod 42 -st even
sets mob entry42
’s spawn type toeven
/mdmob mod 42 -st wave
sets mob entry42
’s spawn type towaves
Boss?
Changes how a mob is introduced. If true, the game announces Boss Round!
at the beginning of the round the mob spawns in
-boss {true|false}
/mdmob mod 42 -boss true
makes mob entry42
a boss
HP
Changes the HP a mob spawns with
-{hp|health} <Health>
/mdmob mod 42 -hp 10
spawn mob entry42
with10
hp/mdmob mod 42 -hp 120
spawn mob entry42
with120
hp
Strength
Changes mobs’ the strength
-{str|strength} <Strength %>
/mdmob mod 42 -str 10
makes mob entry42
10x stronger(Damage and Max HP)/mdmob mod 42 -str 1.5
makes mob entry42
50% stronger/mdmob mod 42 -str 0.3
makes mob entry42
70% weaker
Score
Changes mobs’ score reward
-score <Score>
/mdmob mod 42 -score 20
makes mob entry42
give20
points/mdmob mod 42 -score 0
makes mob entry42
give no points
Score On
Changes how the mobs reward score. Score is rewarded on hit by default
- Hit: score is rewarded by hitting the mobs
- Kill: score is rewarded by killing the mobs
-scoreon {hit|kill}
/mdmob mod 42 -scoreon hit
makes mob entry42
give score onhit
/mdmob mod 42 -scoreon kill
makes mob entry42
give score onkill
Share Score
Changes who the mobs reward score to. If true, distributes its score to everyone, otherwise, rewards only the striker. Score is distributed to everyone by default
-{shr|share|sharescore} {true|false}
/mdmob mod 42 -shr true
makes mob entry42
share its score
Score Change
Changes how the mobs’ score changes
- Constant: the score rewarded is constant and unchanging
- Decreasing: the score rewarded decreases with time
-{sch|scorechange} {constant|decreasing}
/mdmob mod 42 -sch constant
makes mob entry42
’s score constant/mdmob mod 42 -sch decreasing
makes mob entry42
’s score decreasing
Unmodify
Removes the specified modifications from a mob
Access
ZManagers and MDEditors
Aliases
unmod
unmodify
Syntaxes
/mdmob unmod <Mob Entry IDs...> -all
/mdmob unmod <Mob Entry IDs...> <Flags...>
❗
🔢
<Mob Entry IDs...>
mobs to clear of mods❗
🔢
<Flags...>
any modification from Modify Mob except-type
and-count
/mdmob unmod 42 -hp
makes mob entry 42 spawn with normal HP/mdmob unmod 42 -hp -str
makes mob entry 42 spawn with normal HP and normal strength/mdmob unmod 60 -score
makes mob entry 42 give normal score
Delete
Deletes mobs and/or rounds
Access
ZManagers and MDEditors
Aliases
delete
Syntaxes
/mdmob delete <Mob Entry IDs...>
MDEvent
Commands for manipulating events. The base command is /mdevent
. All of the following are subcommands of /mdevent
Create
Creates an event with the specified start date and end date
Access
ZManagers
Aliases
new
create
Syntaxes
/mdevent new <Event Name> <Start Date> <End Date>
❗
<Event Name>
a name for the new event❗
<Start Date>
the date the event will start on, in the formatMonth/Day
. e.g.10/2
(October 2),4/30
(April 30)❗
<End Date>
the date the event will end on, in the formatMonth/Day
. e.g.12/5
(December 5),5/3
(May 3)/mdevent new Halloween 10/30 11/10
creates an eventHalloween
that lasts from October 30 to November 10
Note
See Date Considerations for more information about dates
List
Lists all events
Access
Everyone
Aliases
list
Syntaxes
/mdevent list [Page] [-{nt|notable}]
❔
[Page]
the page to view. Defaults to 1❔
[-{nt|notable}]
if specified, uses a non-table format/mdevent list
shows page 1 of all events-
Event Name Start Date End Date Halloween 10/30 11/07 Christmas 12/20 12/25
-
/mdevent list 2
shows page 2 of all events-
Event Name Start Date End Date StPatricksDay 03/17 03/17 ValentinesDay 02/14 02/14
-
/mdevent list 2 -nt
shows page 2 of all events-
[StPatricksDay] Start: 03/17, End: 03/17 [ValentinesDay] Start: 02/14, End: 02/14
-
List Active
Lists all active events
Access
Everyone
Aliases
lactive
listactive
Syntaxes
/mdevent lactive [Page] [-{nt|notable}]
❔
[Page]
the page to view. Defaults to 1❔
[-{nt|notable}]
if specified, uses a non-table format/mdevent lactive
shows page 1 of all active events-
Event Name Start Date End Date Christmas 12/20 01/01
-
/mdevent lactive 2
shows page 2 of all active events-
Event Name Start Date End Date NewYearsEve 01/01 01/01
-
/mdevent lactive 2 -nt
shows page 2 of all events-
[NewYearsEve] Start: 01/01, End: 01/01
-
Update Time
Updates the time an event is active
Access
ZManagers
Aliases
ut
updatetime
Syntaxes
/mdevent ut <Event Name> <Start Date> <End Date>
❗
<Event Name>
name of the event to update❗
<Start Date>
the date the event will start on, in the formatMonth/Day
. e.g.10/2
(October 2),4/30
(April 30)❗
<End Date>
the date the event will end on, in the formatMonth/Day
. e.g.12/5
(December 5),5/3
(May 3)/mdevent ut Halloween 11/1 11/14
updates the eventHalloween
to instead last from November 1 to November 14
Note
See Date Considerations for more information about dates
Delete
Deletes an event with the specified name
Access
ZManagers
Aliases
delete
Syntaxes
/mdevent delete <Event Name>
❗
<Event Name>
name of the event to delete/mdevent delete Halloween
deletes theHalloween
event
Note
See Deleting Events for more information about deleting events
MDEntry
Commands for manipulating MDef-Map entries. The base command is /mdentry
. All of the following are subcommands of /mdentry
Set
Creates or updates(if it exists) an MDef-Map entry
Access
ZManagers
Aliases
set
Syntaxes
/mdentry set <MDef Name> <Map Name> [Additional Data...]
Additional Data
Event
Specifies the event which the entry belongs to. See Event Binding for more information
-{e|event} <Event Name>
❗
<Event Name>
the name of the event to limit to/mdentry set 2020-Default-Halloween Beach House -e Halloween
adds a limited time MDef –2020-Default-Halloween
– toBeach House
Weight
Specifies the weight of the MDef. See Weight for more information
-{w|weight} <Weight>
❗
<Weight>
the weight of the entry/mdentry set 2021-Default Beach House -w 9
adds a default MDef –2021-Default
– toBeach House
with a weight of 9
Submode
UNIMPLEMENTED
For simplicity’s sake, this flag won’t be implemented until after this proposal is implemented and completed
Specifies the submode the entry belongs to. e.g. Rapid, Hardcore, Expert, etc. See Submodes for more information
-{s|submode} <Submode>
❗
<Submode>
the name of the submode to limit to/mdentry set 2021-Default Beach House -s rapid
adds a default MDef –2021-Default
– toBeach House
for therapid
mode
Priority
UNIMPLEMENTED
For simplicity’s sake, this flag won’t be implemented until after this proposal is implemented and completed
Specifies the priority level of the entry. See Priorities for more information
-{p|priority} <Priority>
❗
<Priority>
the weight of the entry/mdentry set 2021-Default Beach House -p 9
adds a default MDef –2021-Default
– toBeach House
at the priority level 9
List
Lists all the entries associated with the specified field
Access
Everyone
Aliases
list
Syntaxes
/mdentry list <{-map <Map Name...>|-{m|mdef} <MDef Name...>|-{e|event} <Event Name...>}...>
❔
-map <Map Name...>
if specified, only show results for the specified map❗
<Map Name...>
the names of the maps to look up
❔
-{m|mdef} <MDef Name...>
if specified, only show results for the specified MDef❗
<MDef Name...>
the names of the MDefs to look up
❔
-{e|event} <Event Name...>
if specified, only show results for the specified events❗
<Event Name...>
the names of the events to look up
/mdentry list -map Beach House
displays the Map-MDef entries forBeach House
-
MDef Name Event 2020-Default 2020-Halloween Halloween 2020-Christmas Christmas
-
/mdentry list -map Beach House -e Halloween
displays theHalloween
entries forBeach House
-
MDef Name 2020-Halloween
-
/mdentry list -map Beach House -e Halloween Christmas
displays theHalloween
andChristmas
entries forBeach House
-
MDef Name Event 2020-Halloween Halloween 2020-Christmas Christmas
-
/mdentry list -m 2020-Default
displays all entries where2020-Default
is used-
Map Name Event Beach House Hill House
-
Delete
Deletes an MDef-Map entry
Access
ZManagers and Hosts(Custom Lobbies)
Aliases
delete
Syntaxes
/mdentry delete <MDef Name> <Map Name> [-{e|event} <Event Name>]
❗
<MDef Name>
the name of the MDef associated with the entry❗
<Map Name>
the name of the map associated with the entry❔
[-{e|event} <Event Name>]
specifies the event which the entry belongs to❗
<Event Name>
the name of the event associated with the entry
/mdentry delete 2020-Default Beach House
removes2020-Default
fromBeach House
/mdentry delete 2020-Default-Halloween Beach House -e Halloween
removes2020-Default-Halloween
in theHalloween
event fromBeach House
Other Commands
Commands that don’t fit in other categories
Select
Selects an MDef that will be the target of the following commands
Access
ZManagers and MDEditors
Aliases
s
select
Syntaxes
/mdef s <MDef Name>
❗
<MDef Name>
the name of the MDef to select/mdef s 2020-Default
-t
Flag
The -t
flag is used to temporarily select an MDef. It’s equivalent to Select. If a command doesn’t need an MDef, then nothing happens
Access
ZManagers and MDEditors
Aliases
-t
Syntaxes
<Command> -t <MDef Name>
❗
<MDef Name>
the name of the MDef to select/mdmob add 10 1 1
adds10
Blue Slime
s to round1
Force MDef
Forces an MDef to be used in the next battle
Access
Custom Lobbies’ Hosts, Map Builder Lobbies’ Hosts
Aliases
fmdef
forcemdef
Syntaxes
/fmdef <MDef Name>
❗
<MDef Name>
the name of the MDef to force/fmdef 2020-Default
forces2020-Default
to be used next battle
Map Submission
Any format for map submissions works, as long it’s clear. But if you don’t have one to use, here’s one:
Table was created with TablesGenerator
Backups
Note that these commands are irreversible, so please ask for a backup after any public changes