Getting hit by EOL does this (in pseudocode, when hitting EOL body):
class EOLBossFight extends Thread {
run(){
Player player = new Player("Glasia", 600, 200, new Inventory(), Genders.M, ... /* Other
characteristics such as t shirt, hair, eye color, ...*/);
Mob eol = Mob.EOL; // EOL with id of 636, its hP, DMG, DEF, AI, etc.
/*Representing hitboxes of boss and player as rectangles*/
Rectangle playerRec = new Rectangle(player.getXOnMonitor(), player.getYOnMonitor());
Rectangle eolRec = new Rectangle(eol.getXOnMonitor(), eol.getYOnMonitor());
while(true){
if(Rectangle.checkIfOverlap(playerRec, eolRec){
player.toggleDeathState(eol);
break;
}
}
}
}
...
class Player{
...
toggleDeathState(Mob cause){
this.hp = 0;
chat.print(this.name + " was massacred by " + cause.getName() );
/*displays death screen for 10 * (1 if normal, 2 expert, 3 master) * 2 (boss fight)
seconds with countdown*/
Window.displayDeathDisplay(MODE_MULTIPLIER * 10 * 2);
}
}
anybody find all the new FTW changes? The wiki doesn’t say, the patch notes don’t say, and apparently nobody except Chippy has revealed anything about the changes
Those nerf werent affect that much but the fact that they changed minions AI since 1.4.0.5 the 25% speed boots just making it become bayblade when on ground
But sentries summon tag update just make tier 3 balisca staff goes over 600 damage pershot (if you have post golem summoner set and durendal)
something clearly feels wrong here.
barely any usage of slimy saddle using inferno fork, using demon scythe incorrectly, no hooking, no dashing. mythical prefix, no paladin’s hammer, no laser rifle