tbh, this approach was preferred because it was the easiest the implement. The original approach was this:
However, in retrospect, it was rather questionable. The game is called rapid after all, so why should we allow mobs piling up to the point they don’t spawn?
Yea that was what i concluded after thinking about it as well, but yea it would be nice if it would at least give time after cap has been reached, and not instantly kill
There is about 10-15 seconss between when next wave spawns(nor round, wave in the round)
maybe a better one would be to do the ‘You need to kill more zombies, or you will be overrun in 20 seconds’ message. It gives a warning, it’s fair, it works, and it shouldn’t be too hard to implement.