Buff Dark Artist Armor

[What is the actual item/mechanic/thing being targeted?]
Dark Artist Armor

[What would you like specifically changed about it?]
This is a long one:

  • Change armor from 25 / 28 / 25 to 24 / 26 / 26
  • Change the -4% melee/summon into +3% melee and summon on all 3 pieces
  • Swap Magic and Ranged damage, increasing boots magic from 12 → 13

[Why do you feel that this change is needed?]
This leaves the armor with 9% Melee, 40% Magic, 29% Ranger, 9% Summon.
On top of these not particularly being insanely broken with 76 defense, this opens the door for more weird hybrid ideas, with the boots specifically (which is why they get the biggest buffs).
Turning the negatives into positives does strictly NOTHING for the set itself, nobody is going to whip or melee with this armor, it ONLY keeps this set alive for hybrid purposes.
If this is undesirable, changing one piece, say the helmet’s melee and summon into negatives to counteract

[Anything else you would like to note]
I’m not convinced this will make Mage op, but in that case, I know which weapons are probably gonna have to be watched.

Left is current Dark Artist, right would be what I am suggesting.

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