i perfectly understand, that no one will accept it but still
idea is fully mine, like Haste gamemode one
Basics
2 team pvp gamemode. Each team has 5 members. They have their own weapon, blocks, pickaxes (cant edit landscape, but can build and break blocks, that are built during game process). Each person has specific person to kill. If u kill person, that u got to kill, that person can no longer respawn. Howewer, if u kill other one, he respawns in 10 seconds. Map has 2 islands in air, between them, well, nothing. You have to build across.
Classes and kits
During surviving, u will get special buffs. They are set by classes. And set of weapon, armor, accsessories set by kits. Upon death you lose buffs and can switch both (if died by wrong person). I have some ideas, but i need more
Classes (buffs stack, except different nebulas)(they should not be generic as that, but im writing this at 1 AM):
Regenerator
1 minute: nebula regeneration tier 1
2 minutes: nebula regeneration tier 2
3 minutes: nebula regeneration tier 3
Tank
1 minute: titan buff
2 minutes: edurance buff
3 minutes: nebula damage tier 1
Rusher
1 minute: swiftness buff
2 minutes: nebula regeneration tier 1
3 minutes: panic buff
Kits(default:nightmare pickaxe, color team blocks, 200 hp, 100 mp, obsidian scull):
Mosquito
ninja set
lights bane
a lot of invis potions
baloons bundle, lightning boots, fledling wings
golden pickaxe
Miner
mining set
picksaw (as a weapon too)
a lot of miners potions
architector thingy (writing it at 1 am), toolbelt, ankh shield, spectre boots
I absolutely love this idea. It seems like it would be really fun, but there is an issue or two that need to be solved.
Here is the only thing that would need to be added, at least as far as I see it:
That person would also have someone they need to kill. So you kill someone, but then you have someone on your team that cannot be killed. An easy way to fix this would be to make it so that, if you kill someone, you get a new target.
Also, I support the idea of this game being named Assassins
So Nate Syndrome isn’t all that bad. The nightmares aren’t very good, and if my pvp skills go any lower, I will be healing during PVP, but if I start developing this syndrome, it’s not an issue.
Anyways, I just noticed we are veering from the original topic too much, so let’s get back to the suggestion.
Yeah, i didn’t mention that? U get new target after killing yours and opposite team will have person’s that died target after someone kill their target