Adamantite Glaive and Titanium Trident

[What is the actual item/mechanic/thing being targeted?]
Adamantite Glaive and Titanium Trident, Mythril and Orichalcum Halberd

[What would you like specifically changed about it?]
Mythril and Orichalcum Halberd should be nerfed back to vanilla values, while Adamantite Glaive and Titanium Trident damage distribution should be as following:

  • Titanium Trident: No maximum damage cap, less base damage than Adamantite Glaive, with a high minimum damage.
  • Adamantite Glaive: With a maximum damage cap, more base damage than Titanium Trident, with a low/no minimum damage.

[Why do you feel that this change is needed?]
Adamantite Glaive and Titanium Trident are more usable than the Halberds currently as they have slightly more range than them without having any special abilities.

Their roles would be different instead of being duplicates.

  • Titanium Trident would be an aggressive option, being able to pierce through beetles with no maximum damage cap letting it be specially good in aggressive kits that buff its damage such as melee.
  • Adamantite Glaive would be a consistent option, with more range and base damage but not being able to be as aggressive as Titanium Trident because of the lower minimum damage cap and having a maximum damage cap.