Wouldn’t this be too op it’d be better if it had its draw backs other than a long cd since the cd based on what u say will decrease if so then wouldn’t that just be too op in the later rounds?
This Is The main Reasons
OP things Always comes With Disadvantages like
1- That Lorde123321 said In That Post
2- If Like The Invincible Ability Upgrade like Barrage ability and Cooldown Is Decreased also its Ability time is Increased. THIS is the main Disadvantage
Maybe a permanent ichor debuff to the person that is using this ability would be nice.
It would mark the user of the ability and would be the drawback to this ability.
Other than that, 10 seconds of invincibility that keeps on getting higher and more frequent seems really OP, as you can easily get out of situations where there are loads of zombies/projectiles.
One extra suggestion I have is raising the cooldown because of it being a bit overpowered. A 1 minute cooldown for 10 seconds of invincibility is a bit powerful and some could abuse its cooldown time by having multiple others have the skill and use it when someone else’s ends. I’d say either a 5-7 minute cooldown because, realizing now you would only have to wait 50 seconds for the actual cooldown from the invincibility
Overall, this could be useful in private lobbies like the /god ability. Like this could be the god part to it instead of having a ton of points when you start
Raising the cooldown would only make it more useless. Instead of having a cooldown, the invincibility should probably be earned via hitting mobs 50 times.
50 mobs is a bit easy… When I used the Starlight combined with the Titanium Armor on your map Cryptic Castle, I can clear way over 50 mobs in mere seconds… But not every map has that advantage, I know…
Maybe you should kill the mobs instead, like 30 killed mobs for the ability (it scales up)
Not to mention you could go to a dangerous place if it was 50 hits use an op weapon like zenith in cryptic and be invincible and maps where all the graves can be seen in 1 screen
I have an idea. It starts at 30 mobs to kill for 5 seconds, it scales up to 60 mobs for 10 seconds, 90 mobs for 15 seconds and so on. Maybe decreasing the amount of time… But then when you hit wave 20, the ability can no longer be used because invincibility in that round would be extremely overpowered…
This seems very op and just a way to never end the game. Are you able to revive while invincible? Can you regenerate? There’s many questions left unanswered here and invincibility itself is already very very powerful on it’s own so take that with a class that has high damage or a class with high aggro and you can become a un-killable blob or become a literal god. This needs more info before proven otherwise to be balanced.
This entire ability seems a little op by itself. It needs to be balanced if it gets put into the game. Something like giving oozed and withered armor debuff (so ankh doesn’t work) when the invincibility runs out for like 30 seconds would balance it out